Scissortailguild https://scissortailguild.com/ Level up your Game Sat, 27 Jul 2024 08:07:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://scissortailguild.com/wp-content/uploads/2024/04/cropped-scissor-tail-guild-high-resolution-logo-32x32.png Scissortailguild https://scissortailguild.com/ 32 32 Why the Star Wars Prequels are Good and Deserve Recognition https://scissortailguild.com/why-the-star-wars-prequels-are-good-and-deserve-recognition/ https://scissortailguild.com/why-the-star-wars-prequels-are-good-and-deserve-recognition/#respond Tue, 23 Jul 2024 08:12:12 +0000 https://scissortailguild.com/?p=80 Core fans of the Star Wars franchise can be quite passionate about their views on the series. And perhaps no single argument embodies that idea ... Read more

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Core fans of the Star Wars franchise can be quite passionate about their views on the series. And perhaps no single argument embodies that idea more than whether or not the Prequel films are actually good. In fact, many go so far as to say there are only three true Star Wars movies, meaning the Originals. And though sometimes a bit tongue-in-cheek, the sentiment isn’t far from how some fans feel about the second trilogy. Moreover, the negative critiques of these films aren’t specific to any age group. So, some younger fans are just as dismissive of the Prequels as others who have been there from the beginning. However, there are also many who argue for why the Star Wars Prequels are good. And like those who hate the films, these fans are new and old alike. So, nostalgia isn’t the only fighter in the ring.

Now, admittedly, I was raised on the Prequels. The first Star Wars film I saw was The Phantom Menace. And yes, when I was five-years old, I thought Jar Jar was hilarious. But as an adult, having spent the vast majority of my life absolutely breathing in everything Star Wars, my reasons for loving the Prequels have similarly matured. At least, I like to think they have. So, from providing a cultural-political backdrop for the series to laying the groundwork for other great stories, the Prequels have much to offer. Even if the main payoff from the films isn’t the trilogy itself.

Why Don’t People Like the Prequels?

Why Don’t People Like the Prequels?

Disdain for the second Star Wars trilogy is nothing new. Apparently, Marcia Lucas, the ex-wife of George Lucas, hated TPM so much she cried while editing the film. And in large part, it seems much of the dislike comes from the point of comparison. The Original trilogy was so cinematically groundbreaking that the latter films simply didn’t live up to the hype. At least, not for most fans. And even as someone who can appreciate the Prequels, this fact seems indisputable. Objectively speaking, the second trilogy is not as good as the first. But that’s also from the viewpoint of overall impact. The dialogue doesn’t flow as well. There are lengthy sequences that do little to progress the story in a tangible way. And at least one character annoys fans to the point of near madness. But the movies arguably do other things extremely well.

Of course, there are other reasons beyond mere comparison why someone might completely disregard the Prequels. They relied heavily on CGI elements that failed to age well in some instances. The depiction of certain characters and species had semi-racist undertones. And the chemistry between the characters was often awkward at best. But what the Prequels lack is made up for by their contribution to the story at large. Are they cinematic masterpieces? No, probably not. But are they essential parts of the Star Wars story? Arguably, yes. And at least in this regard, they serve a much grander purpose. Because while they’re telling a story, they’re also crafting a universe.

So, it might be true that the Prequels aren’t as good as the Original trilogy. But that in and of itself isn’t a reason to hate them. After all, in a franchise with eleven major films, some inevitably have to be worse than others. And moving beyond the films, the era of Star Wars the second trilogy inspired provided some of the richest content to date.

What the Prequels Did Well

Choreography

Image Credit: LucasFilm, Disney

There are plenty of superficial reasons why the Star Wars Prequels are good films. If nothing else, the fight choreography is the best the series has to offer. And that’s including the more recent Sequel trilogy as well. In fact, the duel between Obi-Wan and Anakin in RotS holds the title for longest sword fight in cinematic history. Comparatively speaking, the short battle between the same characters in A New Hope is relatively lackluster. But the length of the duel is inconsequential when paired with the rigor of the fight itself.

The fights might not have as much of a thematic impact as those in the Original trilogy. There’s no jaw-dropping instance of revelation, such as when Luke learns Vader is his father. But the magnitude of the battles kept them from growing stale. Maul was the first to wield a saber staff. The Geonosis arena gave fans the chance to see hundreds of Jedi fight alongside each other. And no character had ever tried to wield four sabers at once until Grievous. So, what the battles lack in emotional depth is made up for by the sheer magnanimity of the action.

Visuals

Jedi starfighters flying through different ships at the Battle of Coruscant, Star WarsImage Credit: LucasFilm, Disney

For Star Wars, CGI seems to be a double-edged sword. It works extremely well in some instances, and in others it falls flat. One of the last shots in Attack of the Clones shows thousands of troopers standing at order, ready for war. And what should be an overwhelming moment that foreshadows the rise of the Empire is laughable. Because the animated Clone Wars show has better CGI than that scene of the film. Contrastingly, the opening sequence in Revenge of the Sith is a masterpiece of CGI. The audience feels like they’re right there in the midst of battle, surrounded by shrapnel and exploding starships. Consequently, the Battle of Coruscant is one of the most memorable space skirmishes in the franchise. It’s exciting, it’s fast-paced, and it looks great.

So, it’s perfectly understandable why some fans complain about the overuse of CGI in the Prequel films. However, it must also be remembered that some of these elements were completely new to cinema at the time. Practical effects were largely used up until this point. And while the transition was clunky at best, some of the end results were beautiful and magnificent. The graphical difference between Episodes II and III demonstrate this well enough.

Breathing Life Into the Galaxy

City of Theed, Naboo at Sunrise, for the funeral of Padme Amidala, Star WarsImage Credit: LucasFilm, Disney

Another laudable aspect of the Prequel trilogy is its shift away from a narrow view of the galaxy. The Original trilogy is completely engrossed in military conflict — and it portrays it well. But one downfall of this narrow focus is that it fails to introduce audiences to the larger world. Because the Rebel Alliance is constantly on the run, the galaxy feels somewhat empty. Sure, Mos Eisley has a spaceport, and the rebels befriend the Ewoks on Endor. But in Cloud City, where one would expect to see more of a populace, it still feels lonely. Tatooine is desolate, Hoth is a frozen wasteland, and the Death Star is a cold, metalic construct. And perhaps this is genius on the part of the filmmakers. Because this lonely isolation must be what it feels like for the Rebels.

But from the very start of the Prequels, fans get the sense that this galaxy far, far away is full of exciting places and people. Theed, the beautiful Nabooan city, is a stark contrast to the bleakness of space so often seen in the Originals. And Coruscant, the capital of the Republic, is a bustling cityscape with no end in sight. It’s vibrant, it’s chaotic, and exciting. From the Boonta Eve Podrace to the fall of the Jedi Temple, the Prequels work immensely to bring Star Wars to life.

Part and parcel with world-building is the massive expansion of Star Wars lore in the second trilogy. Things which were only hinted at in the Originals are given flesh in these films. The Jedi Order, the Clone Wars, even the lineage of the Sith. And without the Prequels, these aspects of the Star Wars universe would be nonexistent. At least, not the way we know and understand them today.

The Inspiration

Ahsoka Tano from Star Wars, holding two white lightsabers in a battle stanceImage Credit: Disney

In my mind, what the Prequels inspired is without a doubt the best aspect of the trilogy. The films themselves will always have a special place in my own love of the franchise. But they aren’t necessarily the best part of that era of Star Wars. Countless books, video games, shows and other mediums tell stories that are introduced through the Prequels. For example, the animated Clone Wars is potentially one of the most expansive additions to the franchise. It introduced Ahsoka Tano, the apprentice of Anakin Skywalker. And she’s played a major part in the universe ever since. It brought back Maul and gave him a much more integral story than his brief appearnace in Episode I. And Clone Wars arguably portrays Anakin’s fall in a much more emotionally devastating way than even Episode III.

Though not considered canon now, the book Plagueis is a fantastic look into the world of the Sith. And it stems completely from a few sentences uttered by Chancellor Palpatine in Revenge of the Sith. And don’t get me started on Darth Bane. Because you won’t hear the end of that once I get going.

From characters and places to events and magnificent stories, the Prequels are responsible for so much of Star Wars as it stands today. And without these films, which some consider worthless, the galaxy would be far poorer.

Are the Star Wars Prequels Actually Good?

Honestly, I could go on for days if not months. The Prequels are what I grew up with, and yes, I’m fairly nostalgic when it comes to defending them. But I sincerely believe they deserve a better assessment than many fans give them. They might not be the best Star Wars films, and they definitely have several noticeable flaws. But for fans of the series who can appreciate the larger scope of the universe, this trilogy is indispensable. It takes the narrow focus of the Star Wars franchise and blows it outward to the edges of the known galaxy. But ultimately, the Prequels aren’t as praiseworthy for their cinematic value as what they represent. They signaled the continuation of a beloved franchise. But more importantly, they paved the way for countless other fantastic stories to be told.

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Five Star Wars Legends Books Every Fan Should Read https://scissortailguild.com/five-star-wars-legends-books-every-fan-should-read/ https://scissortailguild.com/five-star-wars-legends-books-every-fan-should-read/#respond Tue, 23 Jul 2024 07:58:16 +0000 https://scissortailguild.com/?p=74 When the original Star Wars films debuted in 1977, no one could have anticipated the massive cultural impact that it would have for decades to come. ... Read more

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When the original Star Wars films debuted in 1977, no one could have anticipated the massive cultural impact that it would have for decades to come. And likely, it will continue to be a deeply iconic series for many years, not only among fans but also in the minds of those who have never seen any of the films. The idea of Darth Vader’s labored, mechanical breathing is so recognizable that a single, stylized inhale-exhale evokes images of the dark Lord of the Sith, hand outstretched to choke the life from the nearest being. And who could even begin to touch the chosen weapon of force-wielders? All anyone needs to do is make the telltale vwooosh sound as they swing a stick, and everyone can tell they’re fighting off stormtroopers or droid armies with a lightsaber.

Still, for how fantastic the Star Wars films are — and make no mistake, they are fantastic in the most definitional sense of the word — the entire franchise finds its real grounding in the fact that it is a universe. not simply in the galactic, space-pioneering sphere but in the sense that it successfully spans many forms of media and allows people from all walks of life to contribute to the greater narrative. Of course, we have to thank the films for laying the groundwork for this universe, but some of the best stories that take place in Star Wars are found in other mediums — books, comics, video games, board games, television and so on.

But as with any universe, attempting to consolidate all of the available information into a cohesive, coherent story is quite a difficult task. That’s why after Disney purchased the Star Wars franchise from Lucasfilm in October of 2012, a new precedent was set for determining what material should be considered canonical. In a 2014 clean sweep, Disney decided to wipe the slate, so to speak, leaving only the main films, The Clone Wars television series, and novels that directly aligned with what was seen in the big-screen stories. Most of the Star Wars content released after that date would quickly be considered canonical as well, but this left a huge swath of material from the 1970s to mid-2010s that was not.

Sadly, some of the best written material for Star Wars came out of this period, and thankfully, Disney still recognizes the literature and media of that time as Star Wars Legends. This material, formerly known as the Expanded Universe, contains tales set as far bas as tens of thousands of years before the main Star Wars timeline, fleshing out a vibrant, cultured universe. Consequently, anyone who can’t seem to get enough of the franchise should pay attention to this era, because while it might not be currently considered canon, it contains some of the best storytelling of the entire franchise. For anyone interested in digging into the lore of Star Wars Legends, here are five books and series every Star Wars fan should read.

Star Wars Legends Books Every Fan Should Read

Star Wars Legends Books Every Fan Should Read

Darth Bane Trilogy

The Darth bane Trilogy follows the titular character, the creator of the Rule of Two. For anyone familiar with the deeper lore of the Star Wars universe, this is the idea first expressed by Yoda in The Phantom Menace that, at any given time, there should be no more than two Sith — one master to embody power and an apprentice to crave it. Technically, the character of Darth Bane was made canon in the sixth season of The Clone Wars, when Yoda encountered the disembodied spirit of the Sith Lord. However, the canonical event’s of Bane’s life are still shrouded in mystery, leaving this Legends trilogy as the most comprehensive tale of the founder of The Order of Sith Lords.

Without giving too much of the story away, the series follows Bane as he transforms from a poor miner named Dessel to a soldier in the Brotherhood of Darkness, and eventually the heir of the entire Sith lineage. Rich with detailed characters on both sides of an intergalactic conflict, this trilogy serves as the capstone for anyone interested in Sith lore and the ultimate expression of the Rule of Two — Vader and Sidious.

The titles included in this trilogy are:

  • Path of Destruction
  • Rule of Two
  • Dynasty of Evil

Darth Plagueis

“Did you ever hear the Tragedy of Darth Plagueis the Wise? I thought not. It’s not a story the Jedi would tell you.”

But that’s all right, because James Luceno will, and what a gripping tale it is. If the Darth Bane trilogy represents the beginning of the Order of Sith Lords, Darth Plagueis stands as the penultimate bookend. This riveting story takes place largely in the background of Star Wars Episode I: The Phantom Menace, helping the reader understand the secretive events that ultimate led to the fall of the Republic and the emergence of the First Galactic Empire. True to the words of Palpatine in Revenge of the Sith, Darth Plagueis was a dark lord who sought to bend the force to his own will — his chief goal to hold the keys to life and death.

In this novel, readers get a glimpse at the Legends backstory for Darth Sidious, Maul and a host of other major players in the Star Wars universe. If the dark side is a pathway to many abilities some consider to be unnatural, then this is the story to understand how. A mix of political maneuvering and primeval, cultic ritual, Darth Plagueis s a book that will leave fans stunned and wondering whether the Jedi Order ever had a chance to begin with.

The Bounty Hunter Wars

This trilogy of novels explores a side of Star Wars some fans might be unfamiliar with. Of course, since The Mandalorian first aired in 2019, many people have begun to recognize that the Star Wars universe expands far beyond the Jedi/Sith conflict. Perhaps it’s even common knowledge that the bounty hunters are a large part of the franchise, and have been since The Empire Strikes Back, when Vader hired mercenaries to track down Han Solo. Even so, names like Dengar, Bossk, and Zuckuss probably don’t ring a bell. But after reading The Bounty Hunter Wars, fans will understand why these characters are some of the most loved, and feared, in the entire franchise.

For the most part, this series revolves around the iconic character, Boba Fett, who like in The Mandalorian, (SPOILER) manages to survive falling into the Sarlacc pit. Starting mere days after the events of Return of the Jedi, this narrative sees a heinous plot to minimize the power of the Bounty Hunters’ Guild by turning the members against one another. In a strategic game of wits, conspiracy and betrayal, no one is safe — not even the most feared hunters in all the galaxy.

  • The Mandalorian Armor
  • Slave Ship
  • Hard Merchandise

Red Harvest

What do you get when you mix Children of the Corn, The Walking Dead, and Star Wars? Red Harvest, that’s what. This novel is something of an abnormality in the franchise, representing a zombie-plant survival story. And while that might sound outlandish to some extent, surpassing the normal bounds of the universe, it simply proves that anything is possible in Star Wars. Set during the days of the Old Republic, this novel details the mad schemes of a Sith Lord, Darth Scabrous, and the horrible results of his dark attempts at immortality. And while his goals might closely align with the much later Darth Plagueis’, the outcome couldn’t be more different.

As far as storytelling goes, Red Harvest might not have the same level of depth as the Darth Bane trilogy or other books mentioned so far, but it’s worth reading purely for the experience of a horror story in a galaxy far, far away.

Darth Maul: Shadow Hunter

The titular Sith Lord, Darth Maul, was first introduced in The Phantom Menace, and though his spoken lines numbered in the single digits, his terrifying visage and prowess as a warrior captivated fans’ attention, making him one of the most recognizable figures from the entire franchise. And while more of his personality and driving motivations were fleshed out in The Clone Wars and other comic series, that wasn’t until 2008, nearly a decade after his initial debut. Because of the relative lack of backstory in film at the time, the 2001 novel, Darth Maul: Shadow Hunter, was and still is a must-read for fans of the Sith assassin.

Taking place directly before the events of The Phantom Menace, this book follows Maul on his hunt for a traitorous member of the Trade Federation. Given leave to exact his dark vengeance on those who would thwart his master’s schemes, Maul’s demonic quest allows readers, for the first time, a glimpse into the mind of the silent Jedi hunter.

Read More Star Wars Legends Books

Upon review of this list, it’s apparent that all five of the novels and series have one thing in common — they follow the villains! Maybe that’s because some of the best stories are ones which let us get into the heads of characters that seem so alien to our own ways of thinking. Or maybe it’s just because sometimes it’s fun to be bad. But just because these Star Wars Legends books are some of the best doesn’t mean there aren’t others out there with more of a light-side persuasion. If you’re interested in finding out more, check out this list of 31 books and series from the Legends universe. And while you’re at it, don’t forget that there are plenty of other ways to get into the fantastic lore of Star Wars, from comics to games and a whole host of other mediums.

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10 Ways Pokémon Ruby and Sapphire Changed the Series https://scissortailguild.com/10-ways-pokemon-ruby-and-sapphire-changed-the-series/ https://scissortailguild.com/10-ways-pokemon-ruby-and-sapphire-changed-the-series/#respond Tue, 23 Jul 2024 07:30:56 +0000 https://scissortailguild.com/?p=63 Casual fans of Pokémon might be interested to know the series was originally only supposed to last two generations. In effect, Gold and Silver would ... Read more

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Casual fans of Pokémon might be interested to know the series was originally only supposed to last two generations. In effect, Gold and Silver would have been the final entries in the early 2000s. But today, that’s almost impossible to imagine. Because with over two decades and eight generations of games, the franchise is still going strong. And it shows no sign of slowing down any time soon. With so much content, it can be difficult to determine what stands out among the rest. But we recently tried to do just that. And as best we could tell, Pokémon Ruby and Sapphire stood at the peak of the series. Whether or not you agree with that ranking, at least one thing is undeniable. The third Pokémon generation was an absolute game-changer for the franchise.

Ruby, Sapphire and Emerald took a wildly successful formula and built upon it to introduce fans to the Hoenn region. And what that entailed was a massive step forward for the Pokémon games. Although there are dozens of features from the third generation we could talk about, these games changed the series in at least ten important ways. And many of those elements carried forward to later titles, with some still impacting the games almost twenty years later.

How Pokémon Ruby and Sapphire Refreshed the Series

How Pokémon Ruby and Sapphire Refreshed the Series

But before we even start listing the ways Pokémon Ruby and Sapphire revitalized the series, we should discuss some background information. From the very outset of the adventure, fans of the franchise could tell this generation of games was going to be something different from what they’d seen before. In both previous generations, the player started out as a long-time resident of a quaint little village. In Red and Blue, they woke up in Pallet town in the Kanto region. And as for Gold and Silver, New Bark Town set the stage. What’s more, the two regions were connected as part of the same continent. And in the second generation, players could explore both Kanto and Johto, which made for a lengthy journey.

Not so with the third generation of games. In Hoenn, players literally arrived in the back of a moving van, where they hopped out to meet their mom in front of a new house. So, from the very start, it was apparent this new region was something entirely different. It was far away, it was exotic, it was exciting. And this is the backdrop for everything in Pokémon Ruby and Sapphire. It’s the breath of fresh air that propelled the series past its successful origins into the titan it currently is. And arguably, without the advancements of Gen III, Pokémon would be a beloved but archaic series.

1. Players Don’t Receive a Pokémon in the Lab

Professor Birch calls for help in Pokémon Omega Ruby and Alpha SapphireImage Credit: The Pokémon Company

In Pokémon Red and Blue, Professor Oak guides players to his lab, where they receive their first partner. And in Gold and Silver, Professor Elm summons them for an errand, offering a Pokémon to help out along the way. Ultimately, there’s nothing wrong with this story trope, because at the time, it was new enough to keep from getting stale. However, repeating the same narrative for the third game in a row easily could have left fans feeling like they’d done the exact same thing twice before. So, rather than going to a lab to receive a Pokémon, Gen III changed the idea around. While wandering around the outskirts of town, players hear a voice crying for help. And after discovering Professor Birch trapped by a wild Pokémon, they must quickly claim their own starter to battle with and save him.

Essentially, this helps Ruby and Sapphire jump straight into the action, setting the tone for the rest of the story. And though later generations have a similar method for choosing a starter, Pokémon Ruby and Sapphire were the first to deviate from the generic, lab-based introduction.

2. Teams Magma and Aqua

Maxie and Archie, the leaders of Team Magma and Team Aqua, from Pokémon Ruby and SapphireImage Credit: The Pokémon Company

In both of the first two generations of Pokémon games, players repeatedly run into the infamous Team Rocket. And thematically, it makes complete sense. Kanto and Johto are part of the same continent — of course the criminal organization operates in both areas. But Hoenn is an entirely different region, and it only followed to introduce a new team of enemies for fans to struggle against. But Gen III took it a step further than that. Rather than having one underground organization, there were two. And narratively, they not only fought against the player but each other as well. In Ruby, Team Magma acted as the primary antagonist. And in Sapphire, Team Aqua took center stage.

But perhaps the most interesting development is the integral part that these organizations play in the main story. Because while Team Rocket definitely showed up in first two Pokémon games, they weren’t necessarily the catalyst for events. At least, not the way Teams Magma and Aqua are in the Gen III. Because in large part, the narrative for Ruby and Sapphire is taken up with the player’s attempts to stop these teams from reaching their world-shaking goals. So, at the very least, the stakes are higher. Team Rocket might steal Pokémon, but Magma and Aqua threaten the safety of the world.

3. Legendary Pokémon as Major Plot Points

Brandon from Pokémon Ruby and Sapphire standing in front of Kyogre and Groudon in Omega Ruby and Alpha SapphireImage Credit: The Pokémon Company

Not only did the rival organizations, Teams Magma and Aqua, play a larger roll in the narrative for the third generation. So, too, did the legendary Pokémon. Because in Ruby, the entire goal of Team Magma was to revive Groudon, the Pokémon responsible for creating land. And ultimately, dry up the seas. Alternatively, Team Aqua wanted to raise Kyogre, the Pokémon of the seas, to return to world to primeval waters. And in large part, the story revolves around a race between the teams and player to get to the legendary Pokémon first. Otherwise, the world is threatened with destruction.

In previous generations, there was little to no such centrality of the legendary Pokémon. If anything, they were more of an achievement than a plot device. In other words, worked into the story rather than a part of the narrative. So, for Ruby and Sapphire to break away from that format and include Groudon and Kyrogre so intrinsically in the story was a major achievement for the series. And like many of the changes these games brought to the series, this carries forward to every other entry.

4. Introducing a Third Legendary Pokémon

The Pokémon, Rayquaza, in front of a large building, from the anime

Pokémon Red and Blue were largely similar in terms of legendary Pokémon. After defeating the Elite Four, the player had the option of traveling to the deepest part of Cerulean Cave and catching Mewtwo. Gold and Silver at least improved upon this formula by introducing mascot legendary Pokémon. In other words, Ho-oh was the version Pokémon for Gold and Lugia for Silver. And while both were obtainable in each version, the catchable order varied by game. However, in Pokémon Ruby and Sapphire, players had the option to obtain a third legendary Pokémon that was on-par with the version specific mascots, Groudon and Kyogre. Rayquaza, the dragon/flying hybrid, could be caught in both versions of the game. So, in a sense, Gen III combined the ideas of the first two games by introducing version specific legendary Pokémon while also including an “ultimate” legendary available in both versions.

This triumvirate of legendary Pokémon was an idea carried forward for at least two further generations. So, in Diamond and Pearl, players could obtain Dialga, Palkia and Giratina. And in Black and White, Reshiram, Zekrom and Kyurem. While later games seemingly moved on from this concept, it was first introduced in Ruby and Sapphire and was the standard for ten years.

5. From the Depths of the Sea to the Highest Mountain

Pokémon Ruby and Sapphire sea floor and Mount Chimney volcanoImage Credit: The Pokémon Company

It wouldn’t be fair to say that the first two generations of Pokémon games have stagnant environments. After all, there are oceans, lakes, caves, mountains, fields and many other geographically diverse areas. However, Ruby and Sapphire again went one step further, introducing many new types of terrain to explore. Perhaps the most exciting of these is the ability to dive to the ocean floor and glide through the depths. In fact, there are some Pokémon in the games which can only be found there. And even one town which cannot be accessed except from underwater. But the changes don’t end there. Players can ride to the top of a volcano in a cable car, traipse through the treetops in Fortree City, brave desert sandstorms, and even explore a shipwreck along Route 108.

Of course, many of the important landmarks in Pokémon games are specific to different generations. And some of these are more exciting than others by nature. But even the way Gen III approached exploring the environment is worth talking about. Because some of those features were never used again, and remain wholly unique to Hoenn.

6. Introducing Double Battles

Double battle between four Pokémon in Ruby and SapphireImage Credit: The Pokémon Company

So far, most of the discussed changes introduced in Pokémon Ruby and Sapphire have been thematic. Or, at least most of them haven’t had much to do with the actual mechanics of the game. Double battles are the opposite. They only affect the gameplay. In the first two generations of Pokémon games, it was only possible to fight one-on-one battles. But in Gen III, on Route 104, that all changed. Because for the first time ever, the player was challenged to a two-on-two battle. Here, Pokémon could attack opponents and others on their team. So, navigating battles became somewhat more difficult. Some moves, like Surf, would actual impact every Pokémon on the field during a double battle. So, it was as likely to make your own partner faint as the opponents’. Again, double battles are a feature which the series retained moving forward, and has appeared in most other versions.

7. Abilities and Natures

Zigzagood Pickup ability in Pokémon Ruby and SapphireImage Credit: The Pokémon Company

Type advantages made up the bulk of battle strategy in Gens I and II. So, if an opponent sent out a fire Pokémon, the best idea was to counter with water. If electric, then ground, and so on. And while type advantages have played a major roll in battle mechanics in every mainline entry, Gen III introduced two other important factors: abilities and natures.

Pokémon abilities are innate, mostly unchangeable characteristics specific to individual Pokémon in a given species. And in effect, they provide passive support during a battle. However, not every ability is helpful. Some might actually hinder a Pokémon. For example, the Comatose ability causes Pokémon to take double damage from specific moves and Klutz prevents held items from having an effect. However, other abilities are largely beneficial, such as Intimidate, which automatically lowers the opponent’s attack stats. So, trainers in Gen III suddenly had to account for the abilities of their chosen Pokémon as well as type advantage and disadvantage. But that isn’t all.

Another new development was Pokémon natures, which affect the growth of a Pokémon whenever it levels up. So, a Pokémon’s stats were no longer dependent on its species and level (as well as any boosting items like HP Up or Calcium). Instead, a creatures nature could influence the way it grew. For example, a Pokémon with the Gentle nature will grow higher in Special Defense and suffer in normal Defense. Those with a Jolly nature sacrifice Special Attack stats for Speed. So, in terms of Pokémon breeding, players would have to pay close attention to nature to ensure a Pokémon met their expectations.

One thing worth noting, though, on abilities and natures is that it is entirely possible for players to ignore these effects and still play through Pokémon Ruby and Sapphire normally. Because they’re passive and latent, they’re always there, and they have been since Gen III. But only hardcore trainers tend to pay close attention to these stats.

8. Pokémon Contests

Shiny Milotic Pokémon contest winner from Pokémon Ruby and SapphireImage Credit: The Pokémon Company, Bulbapedia

While the first two generations focused on becoming the best Pokémon trainer in terms of battles, Ruby and Sapphire offered a different option. Pokémon contests were beauty pageant of sorts, where players could enter their Pokémon to win different ribbons. This incorporated an entirely new move structure beyond attack type. Now, moves were also classified in one of five different categories:

  • Coolness
  • Beauty
  • Cuteness
  • Cleverness
  • Toughness

Each of these characteristics represented a different type of contest. So, if a Pokémon knew several “Cool” moves, they stood a chance at winning a Cool contest. In a contest, moves had different effects, all meant to impress judges and an audience. And at the end, whoever scored best won.

Across Hoenn, there were four levels of contests: Normal, Super, Hyper and Master. Naturally, each rank increased in difficulty. And sometimes, players would have to choose whether they wanted a Pokémon to be good at battling or good at contests, then teach them moves accordingly.

9. Making Pokéblocks

Pokémon Pokéblock container over map of the Hoenn regionImage Credit: The Pokémon Company

Part and parcel with the introduction of contests is the option to feed Pokémon different treats to influence the way they grow. And in Gen III, this took the form of Pokéblocks. In a mini-game of sorts, players could mash up their harvested berries to create colorful candies to feed their partners. These could help prepare a Pokémon for contests by raising their basic stats in one of the five contest categories. So, different combinations of berries would result in various kinds of Pokéblocks, each enhancing a contest Pokémon’s stats in different ways.

Both Pokémon contests and food enhancement items carried forward to different generations, though often in different forms. For example, Gen IV had Pokémon Super Contests and Poffins, while Gen V boasted Pokémon Musicals.

10. Secret Bases

Secret base filled with items in Pokémon Ruby and SapphireImage Credit: Seribii.net and The Pokémon Company

We’ve saved one of the coolest features for last. Using the move, secret power, Pokémon could discover suitable places throughout Hoenn to form a secret hideout. Sometimes, these bases could be found in rock walls, and other times trees or bushes. But the effect was largely the same. It opened up an empty space where players could decorate and personalize a base of their own. Up to sixteen items could be used at one time in a secret base, including chairs, tables, beds, posters, mats and Pokémon dolls. And if players were lucky enough to catch the department store at the right time, they could purchase rarer items to decorate with. Such items included tents, slides, breakable doors, and mats that played musical notes when stepped on.

Though far from the most integral change Pokémon Ruby and Sapphire brought to the series, secret bases were an entirely unique concept. And though they held little practical value, they were simply a fun way to express personality and individuality in-game.

Pokémon Ruby and Sapphire Undoubtedly Changed the Series

The ten changes mentioned are only a handful of the ways Gen III revitalized the Pokémon franchise. At a time where it was make-or-break for the series, Ruby and Sapphire introduced many new aspects to an already successful franchise. And in essence, set up Pokémon for success in the years to come. So, whether or not you agree that Gen III is the best Pokémon has to offer, it’s indisputable that it brought massive changes to the series.

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The Ultimate Guide to Funko Pop! Vinyl Figures https://scissortailguild.com/the-ultimate-guide-to-funko-pop-vinyl-figures/ https://scissortailguild.com/the-ultimate-guide-to-funko-pop-vinyl-figures/#respond Tue, 23 Jul 2024 07:19:52 +0000 https://scissortailguild.com/?p=60 Tuesday, March 7, 2017 — Texas High Noon. Which is any time of the day, it’s always hot. A bead of sweat drips from my ... Read more

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Tuesday, March 7, 2017 — Texas High Noon. Which is any time of the day, it’s always hot. A bead of sweat drips from my brow, waiting the final minute for GameStop to open her doors for me. The third time this week. You would think I would have her keys by now.

The boy inside was pacing frantically back and forth, clickity clacking away at the keyboard, hoping it would speed the computers to start up faster. Eyes like a vulture staring right back at me as he noticed me, hand ready to be drawn out from within my pocket.

He must really be regretting that burrito right about now.

Sorry, Jimmy. Lady Luck is getting ready to spin PokeStops right about now.

Which one of us was really on the outside?

I had always been a fan of a mystery, whether it was watching Lester Holt or Keith Morrison on Dateline, showing us the real life surveillance footage of the last sighting of a young man, regretting some life decisions during his morning shift at work. Or the sleuthing of a teenage girl, diving her way underneath the criminal and scandalous underbelly of an affluent town during lunch break. Also, growing up with comic book heroes as friends, it would come to no one’s surprise that I too was a fan of the newly released Netflix show, Jessica Jones. There may even exist writings of a team-up between her and one Master of the Dark Arts and Demonology with a Lucifer cameo in the dark corners of the internet… It’s a work in progress.

I was organizing a small display for the best crime sleuths and when I discovered that there was a figure of Jessica, I knew I had to get her.

Tick.

Tock.

Jimmy just done ran out the clock… Now, let me in.

Jessica Jones Funko Pop! on a shelf with books

You may be wondering what sets this post apart from all the thousands of other blogs and quick Google searches of what Funko Pops! are and where to get them. You know, besides the terrible attempt of a Western Noir introduction — I am, I am still on the outside.

What do I have to contribute that others cannot? Why was I personally asked to contribute to this subject? It’s certainly not for my writing prowess. No, no, don’t make me laugh.

That, my friend, is experience.

It is one thing to do research and have knowledge about a certain subject. But there is a whole other layer of new knowledge that can be shared and expressed by someone who has gone through the trenches.

Not only will I be telling you what they are — otherwise, this blog wouldn’t be a one stop POP article. But I will delve even further into what it means to collect, how to collect, where to buy, addictions, etc.

If this blog was My Hero Academia centric, which it is, we would be going Plus Ultra, so let’s begin!

Funko Pops: What the Heck Are They, and Are They for Me?

Funko Pops: What the Heck Are They, and Are They for Me?

Funko Pop wall display at a GameStop

Now, you may have seen them at your retail stores or local comic book shops. The rows and columns of chibi-esque, big headed figures that stand roughly 3 1/4 to 4 inches in size, staring back at you through a clear plastic window inside a cubed box. With, some would say, soulless, big round eyes.

These adorably kawaii little figures that resemble countless iconic characters spanning decades of pop culture material are known as Funko Pop Vinyl figures. Or more commonly referred to simply as “Funko Pops”. And they’re another form of collectible that can be displayed for the whole world, your visitors, or simply just for you for as profound a reason as finding nostalgia in the things that define you to this day. Or, as pedestrian as liking a particular character on a show and having had some spare space next to the vase and photo frame with the random smiling family insert it came with on the nightstand.

For me personally, after a ten-to-fourteen hour workday, it’s nice to open up the door and see a reminder of the things I enjoy the most. And with a motto of, “Everyone is a fan of something”, Funko sure doesn’t lack much when it comes to variety. Except for the legendary Nintendo Master License, as of the time of this writing. But then again, who doesn’t. From as broad a range of categories like film, television, animation, music, and sports to the specific franchises and fandoms like Star Wars and Harry Potter, Funko literally has hundreds of licenses and thousands of Pops it can sell. Well, it seems daunting to know where to even start.

Hand-in-Hand, Not All Pops are Created Equal

Have you ever wanted to stroke Bob Ross’ seemingly majestic hair without a shovel in the dead of night and time in prison? No? Never thought of it before now? Well, you can!

You go to the store, a new Funko Pop! just released. One that you really like and have had your eye on for a while. And better yet, it is said to glow in the dark! You get there early to make sure you get one. The store opens and you go for gold to the V.I.P section, pinpoint the Pop after scanning rows and rows of them. You grab it, pay and slither your way back home, sliding on the tears of the unfortunate late-comers only to find out yours doesn’t glow. What gives?

I’m here to tell you that not all Pops are created equal.

Two versions of the Bo-Katan Kryze Funko Pop!Image of Bo-Katan Kryze Common and Chase Variant

You may have even tried already, buying and collecting your first few Pops only to find out the same Pop you had previously purchased has a furry counterpart. And with terminologies being thrown at you, like “Grail” and “Vaulted”, while researching online, or a sticker labeled, “Flocked”, on the box window, it may loosen the wanting spirit to begin your new collecting hobby.

That’s where I come along.

Below is just a simple list of some of the terms that you may come across through your journey for your first or fifth Pop in hopes that you won’t have to make the dreaded repeat purchase or return.

Pop Box Size From your standard 4″ box size, can vary to 6″ to 10″ or even 18″, and many more varieties
“Line” (in reference to Pops) The category or franchise the Pop belongs to (i.e., Animation, Movies, Harry Potter, Star Wars)
“Wave” (in reference to Pops) The next set releasing of a new or existing line
Variants A different form of a common Pop, most of the time identical but with an added feature
Flocked A Pop that has pieces of “fur” coating the figure partially or completely
Glow in the Dark A Pop that, when touched by UV blacklight for a period of time, begins to light up
Metallic A Pop that has, as the name suggests, a metallic shine finish, and is often heavier
Exclusive A Pop that can only be purchased at a particular store or event
Scented A Pop that literally smells
Diamond A Pop covered in little sparkles to make it shiny
Grail Most commonly used for a Pop that is sought after by many, for its value or rarity
Custom A Pop that was altered or handmade
Limited A Pop with only a certain amount being manufactured
Special Edition An exclusive Popo from alternate international distributions
Vaulted A Pop and/or its molding that is no longer being manufactured

And many more!

Okay, Okay, Okay… I know what I’m Looking for, Now Where Do I Look? Where to buy Funko Pops?

You’ve now gone and done your research on what Pops you want, whether it has a variant or if it’s an exclusive to a specific retailer. Now, it’s time for your first Funko Pop! hunt!

Here is a list of some brick and mortar stores and online selections where you can find them. There are plenty more, and don’t forget your local comic books shops, too!

Hot Topic FYE Shumi
Box Lunch Funko Shop Amazon
GameStop Entertainment Earth Mercari
Target Big Apple Collectibles Facebook Community Groups
Walmart Pop in a Box Badger Collectibles
Walgreens Chalice Collectibles Popcultcha
Barnes & Noble Galactic Toys Ozzie Collectibles
Books a Million Toy Temple

This is just some of the basic knowledge you will probably need in order to start your very own collection of Funko Pops, but you could have easily found this elsewhere.

It’s time to go Plus Ultra and delve even further to discuss topics like how and when to buy, what should be preordered and what can wait for in-store. And very importantly, the addiction that may come with it.

Pop Addict?

Every hobby, especially a collecting one, comes with a risk of addiction. And with the affordability and shear amounts of the figures available, it would come as no surprise that Pop collections may go from one to thirty in a span of months or even less. Trust me, it adds up rather quickly in terms of quantity, finances and space as you try to complete that Naruto set or purchase that new Demon Slayer line.

Now, it’s great to have a hobby. But no hobby should ever have you bust bank in order to enjoy it. I will be doing my very best to guide you through even more in-depth details of how to navigate through the rough waters.

Who Are You?

One of the first questions you’ll want to ask yourself before you really want to start collecting is what type of collector you want to be. This will save you time and money in the long-run by specifically targeting ones you want as opposed to whatever you can get your hands on. That is, unless that’s the type of collector you want to be.

Completionist A collector who wants every single product from a single line, from the common version, the variant, and even its repurposed chrome variant two years down the road. You want everything with the franchise name on it
Sticker Collector Searches for a Pop for a particular sticker as opposed to a more common shared one or of international distributions, mainly pertaining to retailer and convention stickers
Value Collector Collector who goes for the Pops that are rare and most sought after
Casual Collector who picks out only his favorites and isn’t too concerned with rarity or exclusivity
Character or “One and Done” Collector A collector who collects one of every character of a franchise and isn’t too worried about completing the entirety of a set

And, of course, there can be many more types of collectors out there, some slight variations or combinations of those mentioned above. No two collectors or collections are the same, after all!

When You Should Buy

We’ve learned where to buy, but now it’s time to learn when to buy. You mean, we don’t just go in store and grab it? You certainly can! But I want to help guide you toward saving money, too. And as with almost every other item, you want to wait for sales.

Hot Topic Hot Cash: $15 off $30, and Buy 2 Get 1 Free
Box Lunch Lunch Money: $15 off $30
Target 25% off Toy Coupon
GameStop Buy 2 Get 1 Free, 25% off Buy and Fill a Bag Promotion
Promo Codes 10% off promotional codes at specific distributors

Outside of the retail world, prices also tend to fluctuate based on popularity or major events. New season of a show coming out? Major character arc or story death? Then you best believe it when people are going to want to get the Pop that’s fresh on their minds. And when there is short supply and high demand, the price gouging begins. So, it’s best to stay up with current events.

How to Pre-Order: What to Pre-Order and What Not To

You have been waiting for months. The new line of Funko Pops that have been teased since last year are finally dropping online for pre-order tomorrow. It’s exciting. From the commons to the exclusives, you want them all… and so does everyone else.

In order to prepare, you have your alarm set and credit card in hand. And when it finally comes time, you quickly add everything to your cart and push through the dreaded checkout screen. Your order is placed, and now, you wait again.

One month.

Two months.

Three.

Hit with a series of delays, you finally start to see the Pops you pre-ordered hitting store shelves, and soon yours too.

One month.

Two months.

Three months have passed, and you still haven’t received your order. What gives?!

If you’ve ever experienced this scenario or anything like it, especially when first starting to collect, you know it’s never a good feeling. Coming in first to the pre-orders but receiving it after everyone else at the finish line. You feel cheated and defeated, and them taking your money during checkout is the kick down under that seals the deal. And you still don’t have anything to show for it.

What if I were to tell you that there is a way to actually order Funko Pops that can save you time, money, and hearthache?

One of the most common mistakes I made early on was quickly adding all the commons and exclusives into the same cart without checking when they are scheduled to release and when they receive payment.

Checking each site and pre-ordering policy to find out if they ship immediately or wait until all the items are in stock before shipping will spare you so much time waiting for your products to arrive.

More often than not, exclusives tend to release later than the common wave. So, separate your cart if you want to see your purchases come in sooner, and pre-order in store to avoid shipping cost.

Another thing you want to check is whether the retailer requires you to pay now or later, when they ship your purchase. This will save your wallet and bank account from going completely dry. And is a nice way to still have your Pops on pre-order and not pay a dime immediately. Learning the cancellation policies of the online retailers is also a good thing to use to your advantage, especially if you find a specific Pop on the shelves before you have paid and the store has shipped.

A good rule of thumb is to pre-order exclusives and/or bundles. And wait for commons in store or on sale, and separate the in-stock Pops and pre-order Pops into two transactions.

But perhaps the most important thing is to be patient with your orders. It can take months from pre-order to release, and each company gets their personal stock delivered at different times. Some bigger retailers usually get their first over smaller ones, give or take delays.

Spotting Fakes

As with any hobby involving high-value items, expect fakes to be amassed.

I had just starting collecting at a more serious level and was fresh from receiving a GameStop exclusive Geralt with Igni Glow in the Dark Funko Pop from the series, The Witcher, as part of a Christmas gift (thank you Alyssa). I just knew that Holiday Gift Guide would work. I was so excited. I had finished watching the Netflix series and loved the creatures and cast of the show, especially everyone’s man-crush, Henry Cavill. He is one of us, after all!

After being gifted Geralt, I wanted to continue down the line, and was searching for his counterpart, Yennefer, a grail. And being out for a good while and vaulted, Yennefer was sitting at a one-hundred fifty-dollar value.

Real Talk.

Now, like I said before, I love me some Witcher. But he needs to be tossing me some coin instead. Because I will be snatching them right back up from off the ground. I can’t be spending no hundred fifty dollars on something without it loving me back. Or so I thought back then. Silly me.

I had been surfing through Mercari for weeks. There was hardly any posting to begin with, due to the difficulty of finding Yennefer. And those who did weren’t selling, keeping her a part of their collection. All the others were asking ten times above retail. And any reasonably priced ones kept getting snatched up as fast as they were posted. I was beginning to lose all hope until I saw one listed for twenty-five dollars.

Without hesitation, I immediately clicked and bought it. I was so excited that I finally bough a Yennefer, and at a super great price, too! It wasn’t until I started watching a YouTube video about fake Pops that I went to check my collection and found out that the Yennefer I had bought was indeed fake.

Looking back, I realized that I had missed many red flags, that the Pop had a high chance of being fake. But in the moment of competing against everyone else, my reasoning and judgment ceased to exist temporarily. But having since matured in spotting fakes, I can now pass some knowledge on to you all. That way, you won’t have to buy a fake. And I’ll be using the fake Pop to do it!

Common pops will almost never be faked, as there is not a market for a ten-dollar pop. And the same goes for newly released pops, since they’re freshly new and haven’t had time to land value or be replicated.

The Pops that are indeed faked are the ones which have acquired the “Grail” status over time.

Funko Pop! Yennefer from the Witcher series next to a fake

One of the most common determinants separating real and fake Funko Pops is the lack of a category in which the Pop is in, as well as the registered Funko trademark. A different font or unusual spacing between the category letters is also a determining factor. The thickness of border or an off-color illustration of the character can also be signs that the Pop may be a fake.

Bottoms of two Funko Pop! boxes, showing difference between real and fake

Another identifier is the lack of any Funko licensing or trademark markers on the boxes. A lack of a production date or a mismatching one is a common occurrence when dealing with fake Pops.

Although common, the Pop inside the box isn’t the only thing that’s faked.

Sticker swapping is perhaps an even more common way of faking a Pop than the actual molding itself, and this affects the Sticker Collectors the most.

Funko Pops that are convention exclusives tend to have a retailer that shares that Pop with the Shared sticker. Although the Pops themselves are identical, the value of a convention sticker can be double the price of the Shared sticker, due to its rarity and time stamp for a particular event.

Always check around the sticker for any glue residue or any attempt to replace the less expensive shared sticker for the more coveted convention sticker through a sticker swap. In addition to any residue, real stickers are also see-through and detailed with specific font and shadows to help prevent replication.

Remember, if the deal seems too good to be true, it most probably is.

Shipping and Selling

When it comes to collecting Funko Pops, you will come to learn rather quickly that shipping is perhaps one of the most important things that comes to mind when buying online. It is the single barrier that’s stopping that elusive Pop you’ve been searching for from becoming the spitting image of your crushed hopes.

One of the most fundamental things about collecting Funko Pops that’s always talked about but never shown or made into a tutorial is how to properly ship Funko Pops. Until today, that is.

Steps for appropriately boxing a Funko Pop! for shipping

First and foremost, you want to pick a size-appropriate box to accommodate your needs while not having too much space for it to move around and bounce during transit. Don’t be like some retailers and ship the product in a bag. It really does suck when you’ve waited so long for a Pop only to receive it poorly packaged and damaged.

Use a Pop Protector or a Sorter, or a Hard Stack case for the more expensive Pops, to help protect the Funko Pop from any sort of damage. And reinforce it will bubble wrap afterwards. This is a great way to further ensure that your product arrives unscathed.

Lastly, always fill the remaining gap space with air bags or more bubble wrap, so that the Pop is snug inside its shipping box.

Sometimes, we need to make room for more Pops and need to let some of your collection go. Especially ones you just don’t collect anymore.

Collage showing the different sides of a Funko Pop! box

The condition of a box can differ between one collector to the next. When selling Funko pops, taking pictures of all sides of the Pop is one of the most critical things to be done. Finding every dent or ding and taking note is also key.

Another advantageous thing to do is write your selling handle on the day’s date on an index card or sticky note and photo it next to the item, signifying that you are indeed the one selling that particular item in the picture. Because a lot of sellers offering fakes can easily steal someone else’s images off the web or listing.

Display

We made it. The final frontier.

We got our Pops, we saved our monies, and know we bought authentic. Now, we need to show the entire world what we spent it on!

But how the hell are we going to do that? Do we really want someone to find us buried in a Pop crime scene because we had them all stacked atop one another as a fifth bedroom wall? I don’t think so. Especially since they might get damaged in the process.

There are an infinite amount of ways to incorporate Pops into your everyday décor. But I created a list of some tips from the most common used furniture pieces to how to protect your investments.

A Funko Pop! display on a shelf

In Box vs. Out of Box

Depending on the type of collector you are, you might display your Pops differently. In Box vs. Out of Box is perhaps one of the most divisive factors separating the Funko collector community.

Funko Pops aren’t the only things I love to collect, so I try to incorporate them with other or similar things so that everything blends together in both In Box and Out of Box styles of display.

Digimon Funko Pop! out of box display
Tokyo Ghoul Funko Pop! in box displayIn Box Tokyo Ghoul Display

Shelving

Walmart’s mainstays and Ikea’s bookcases and shelves are some of the most well-known and recommended types of displays due to the affordability, durability, and adjustability.

Critical Role and My Hero Academia Displayed on Walmart’s Mainstays Shelving OptionsPutting your Funko Pops in Pop Protectors will help increase the longevity of the box’s condition by helping prevent any dents and dings from a fall and help against any sun damage from fading the box’s colors.

My Hero Academia Funko Pop! collection in Pop ProtectorsPop Protected My Hero Academia

Lastly, another common way to display Funko Pops is by using a “Baseball Bat” display case. Many collectors like to set them up with LED lights for Blacklight Funko Pops, so that they light up in the dark.

Avatar: The Last Airbender Funko Pop! collection in baseball bat displayAvatar: The Last Airbender Funko Pops in Baseball Bat Display Case

Stay Konnected and Keep on Track

The world of Funko Pop collecting is ever changing, with new releases seemingly announced every week, price fluctuations, and the latest leaks, rumors, and pre-orders. It can be difficult at times just to keep up with your collection, let alone the latest news!

By downloading the Funko App, you can keep track of your collection and your Wishlist. And now, you can even share it with others too!

Do you have anything that could be added to this article, or any suggestions about what to write next? Maybe you even just enjoyed the read? Let me know by connecting with KokoConnect!

I’d love to hear from you!

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Video Game Live Streaming with Cameron & Nora-Gaming Adventures https://scissortailguild.com/video-game-live-streaming-with-cameron-nora-gaming-adventures/ https://scissortailguild.com/video-game-live-streaming-with-cameron-nora-gaming-adventures/#respond Tue, 23 Jul 2024 07:12:45 +0000 https://scissortailguild.com/?p=56 Ironically, despite how large a role video games have played in my life, streaming isn’t something overly familiar. Granted, I’m personally more invested in single-player ... Read more

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Ironically, despite how large a role video games have played in my life, streaming isn’t something overly familiar. Granted, I’m personally more invested in single-player campaigns than online tournaments or multiplayer games. So, apart from the occasional walkthrough or cutscene movie, streaming channels aren’t my topic of expertise. But for many out there, video game live streaming is a mainstay of entertainment. In fact, if done correctly, it can build community and facilitate some great conversations. And even if it isn’t something I know much about, it’s worth discussing. That’s why I turned to Cameron & Nora Gaming to get the low-down on video game live streaming.

Hailing from the Tulsa, Oklahoma area, they’re a husband-and-wife streaming team that’s been going for just over half a year. While they enjoy newer games, like Red Dead Redemption 2, they also favor classic titles from the Mario and Zelda series. So, you can expect a bit of variety from them. Ultimately, whether you’re interested in starting a channel of your own or just watching, Cameron & Nora Gaming has helpful insight.

Cameron and Nora On Video Game Live Streaming

Cameron and Nora On Video Game Live Streaming

Getting to Know Cameron and Nora

SG: First and foremost, why don’t you tell us a little bit about your channel. When did you first get the idea to start streaming together and how long has your channel been going now?

C&N: We started our Twitch channel in response to one of our favorite YouTube couples playing a game on stream – and they weren’t great at it. Nora thought the game looked fun and wanted to see it played without the person she was watching getting distracted or dying constantly. So, that’s how we did our first play through of the game, Subnautica. It’s also something fun we can do together, and we’ve noticed that there aren’t too many two-person streams out there. So, we thought we could hit a niche market. Though we started in July 2021, we didn’t get super into upgrading it and giving it attention until August. But since then, we have gotten over 200 followers and, on average, 15 subscribers a month. And the channel is still growing.

SG: Obviously, game streaming has become quite popular as a form of entertainment, and there are a lot of people out there doing it. So, what about your channel sets you apart from the rest? Overall, what would you say makes you unique?

C&N: There’s two of us! That’s a huge thing that a lot of other channels don’t have. We play a lot of two-player games. But then, there’s one player games that we trade off playing and will compete with each other on. We think it’s a fun experience that other channels don’t get to offer unless they do a joint stream with others. But we get that on our channel all the time!

We also engage with our viewers and offer them the opportunity to engage back with us. In fact, they can use their channel points, which are free, to activate sound boards and change how our voices sound live.

SG: On a more personal note, when did each of you first start gaming, and if you remember, what were the first titles you played?

C&N: We both started gaming really young – maybe like six or so. Nora started with Tetris, whcih she played with her mom. And Cameron remembers playing the combo Super Mario Bros. and Duck Hunt on NES with his dad.

SG: Obviously, you already mentioned having the ability to play two-player titles on your channel. What would you say are some of your personal favorites to stream?

C&N: One of both of our favorites, but Nora’s especially, is the Subnautica series. She loves that open-world environmental exploration with the story leading that way. It’s an amazing game if you’ve never played it. Cameron’s favorites are some of the old-school games like Super Mario World, Punch-Out, Legend of Zelda: A Link to the Past and Minecraft. So, we have a pretty broad range of games that we play on our channel. And we’re always open to suggestions.

SG: Apart from titles you’ve streamed, what are your individual favorite games of all time?

C&N: Oh, man. That can be a long list for Cameron. Kingdom Hearts, Grand Theft Auto series, anything Legend of Zelda, Skate 3, Skyrim, Fallout series, The Warrios on PS2, so many others. If you wanna hear them all, come over to our stream and I’ll tell you a bunch of games you shuld play.

For Nora, her favorites are Super Mario World, Legend of Zelda: Phantom Hourglass, and Subnautica.

Starting a Video Game Live Streaming Channel

Video thumbnail from Cameron and Nora Gaming Zelda stream with Nora holding holding sword and shield

SG: Now that we’ve learned about you both, why don’t you tell us more about your channel. Anyone who’s ever tried starting a channel, blog, business or anything of the sort knows it can be difficult from concept to reality. What does the process of actually getting a video game live streaming channel running look like?

C&N: It definitely has been an ongoing process since we first started the channel. We began with our cellphone on a tiny handheld tripod on our living room table. That had a terrible camera angle, and we only had one gaming headset to pick up both of our audio. Slowly, we’ve invested money into it piece by piece and have gotten it to a pretty decent production value. Of course, we are always upgrading and adding to it to increase the production. Our current goal is for better audio. And that is a whole thing in itself.

We basically have a setup that we build and tear down every time we want to stream. It hangs out in the middle of our living room. We actually built a retractable green screen for a fraction of the cost using green felt and long pieces of wood. It also took some PVC pipe, eye hooks, chain, a healthy amount of hot glue and green paracord. But it works way better than you’d expect. So, you don’t have to have a lot of money to get a great result.

SG: What are some of the particular challenges you ran into when first starting out that you didn’t anticipate?

C&N: Time and dedication. There were a lot of things that popped up when we first started streaming. And it can be really difficult to dedicate time every week when you have normal adult lives. We have had to make it a priority to stream. And sometimes, you aren’t really feeling it going into one. But there’s a point when you’re playing a game or doing an art project on stream and someone is interacting with you a bunch. And it’s actually a really great feeling. It’s like you’ve made a new friend. But also, you know that even if you had a bad day, you get to do something with your partner, and everything’s about to get much better.

SG: Alternatively, what are some of your biggest successes? And moreover, how do you gauge success for yourselves and your channel?

C&N: I don’t know if other channels have this, but we do have goals for ours. They’re usually small, but hey, that makes them so much better when you hit them. Our overall long-term goal is to have an average of 100 viewers on our channel. But we know to get there, we have to hit others along the way.

One of our first goals was to have five people chatting at one time. We would push so hard to engage the audience, sometimes having four peoploe and knowing there was a fifth person there and just needing them to say, “Hi.” Now, we have all sorts of people that come and chat with us. But at the time, it was a great goal to shoot for.

We’ve also had big ones like reaching a hundred followers and getting Twitch affiliate. We absolutely lost it when we reached those goals. In fact, we even did fun things like firework poppers and a giveaway once we hit those landmarks. We both know if we keep pushing, we can make it as far as we want.

SG: Overall, what’s been the most rewarding part of streaming for you both individually and together?

C&N: The most rewarding part is getting to spend this time together and watch something we’re creating grow. Cameron really enjoys building the stream and updating things within it to make it look as professional as possible. And Nora loves learning and getting to experience something that’s always been an interest of Cameron’s. She has also enjoyed getting the connection during COVID while being stuck at home.

Through this entire streaming process, her brother and his wife have been our biggest supporters and it has brought us closer to them and to each other.

SG: Obviously, your channel has seen a bit of success. You’ve met some of your goals, and you’re striving toward others. For anyone looking to get into video game live streaming, what would be your most helpful advice?

C&N: Research. You are going to put a lot of time into this – most likely an equal amount of time off stream as on. Researching will let you know you’ll need to find things like RedditDiscord, and Twitter, which support small streamers. Watching other streamers and getting a reputation with them will help you not only grow your channel but also theirs.

Only put into the stream what you can afford. Build it slowly – you’re not going to be huge overnight. It takes time, so do what you can to make your stream the best it can be. Watch those crazy videos of how to grow your stream in 2022 or whatever. But know that you may only get one piece of useful knowledge from one video. Then, learn how to find what that info is. Don’t give up and have fun. If you’re not having fun, then who will want to watch that?

The Basis of It all

Ultimately, the last question Cameron and Nora asked is the most important for video game live streaming. “If you’re not having fun, then who will want to watch that?” In fact, at the end of the day, that’s the crux of most things in nerdom. Sure, things can be artistic or weighty, abysmally serious and hard to grapple with. After all, one of our most recent posts centered around dealing with death. But at the same time, entertainment shouldn’t be stressful or unnecessarily antagonistic. It should be a place where people can come gather, have fun and grow together.

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The Complete Guide to D&D Beyond Character Creation https://scissortailguild.com/the-complete-guide-to-dd-beyond-character-creation/ https://scissortailguild.com/the-complete-guide-to-dd-beyond-character-creation/#respond Tue, 23 Jul 2024 06:33:12 +0000 https://scissortailguild.com/?p=41 D&D Beyond represents one of the coolest and most beneficial resources for DMs and players alike. In essence, it’s a catch-all site for everything related ... Read more

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D&D Beyond represents one of the coolest and most beneficial resources for DMs and players alike. In essence, it’s a catch-all site for everything related to Dungeons & Dragons. So, you can purchase digital PDF versions of all the published adventures and rulebooks. And naturally, you can look up different races, classes, spells, and almost any other information related to the RPG. But one of the best features is the character creation tool, which works equally well with new or existing campaigns. Basically, this tool guides a player through a comprehensive, step-by-step process of character creation. And at the end, generates an interactive character sheet. While it makes onboarding new adventurers extremely simple, there are still some elements which could frustrate. So, if you’re unsure of the D&D Beyond character creation process, we’re here to help explain it.

But first, let’s talk about why you might want to use digital character sheets in the first place.

Why Use D&D Beyond Character Creation Tools In the First Place?

Really, there’s no limit to the number of reasons we could give here. Over the past year and a half, COVID has been a complicating factor for anyone looking to play tabletop adventures. Particularly if they’re used to playing in person. Throughout the lengthy lockdown period, DMs might have shifted toward a virtual format for their campaigns. And keeping track of character information is easiest when you can access all the sheets for a given adventure online. But even apart from the pandemic, there are great reasons players and DMs alike might prefer D&D Beyond character creation. Not least of which is the ease and automation of managing the sheet.

With the D&D Beyond character creation tool, almost all of the complex calculations are completed for you. So, instead of having to sit down and remember each and every variable, the process is simplified. Whenever you switch armor, weapons or abilities, the corresponding stats automatically recalculate and display in real time. This, of course, means more time to play and less time spent pouring over the math. And while D&D essentially is a math game, it’s easy for the calculation to interrupt valuable narrative.

All this said, there are plenty of reasons why DMs and players might use the D&D Beyond character creation tool. Even for in-person campaigns, it can be a helpful asset. And for virtual adventures, it almost seems to the best option for managing characters. We haven’t even touched on the fact that there’s a mobile app yet, but we’ll discuss that later on. For now, let’s turn our attention to the reason you’re here — how to set it all up.

The Step-by-Step Guide to D&D Beyond Character Creation

The Step-by-Step Guide to D&D Beyond Character Creation

1. Register an Account

Whether you’re a DM organizing a campaign or a brand new player, the first step is creating an account. But this might look different depending on your role. For example, if you’re a player joining an existing adventure, your DM can email you a link. This will prompt you to create an account, and will then automatically add your character to the campaign. However, if there is no existing adventure, go ahead and go through the registration process as you normally would.

Once you’ve logged in, you can click on your profile name, then choose the “characters” tab. This will bring you to a page which displays all your created adventurers across different campaigns. Unassigned characters will also show up in this list. Here, you’ll need to choose “Create a Character”.

2. Choose Your Character Creation Method

Here, you’ll have three options:

  • Standard
  • Quick Build
  • Randomize
Standard, quick build, and randomize options for D&D Beyond character creationImage Credit: D&D Beyond

The standard character creation method is the one which affords the most control, and is what we’ll look at specifically. But if you prefer a more streamlined or random option, know you can choose either of the other two methods. Naturally, the quick build focuses on creating a 1st-level adventurer using recommended options. And this makes the D&D Beyond character creation process a little simpler for beginners. The randomize method is also a fast way to build a character. However, unlike the quick build, it allows you to include Feats and Multiclassing options.

Moving forward with the standard D&D Beyond character creation method, note that you can opt to show hints for beginners.

3. Set Your Character Preferences

The first thing you’ll want to do is give your adventurer a name. If you can’t think of a good one or want to generate something random, Codex Domina is fairly helpful. This name generator allows you to choose the race, class and gender of your character. Then the tool will create a list of randomized names to choose from.

Character preferences and name for D&D Beyond Character creationImage Credit: D&D Beyond

Under sources, you have the option to include elements from different content sources. Some of these include Homebrew, Critical Role, and even Rick and Morty. Typically, I choose to allow Homebrew and Critical Role, and sometimes Eberron. However, this is up to the campaign DM to decide based on preference.

You can also choose to allow dice rolling for the character. If so, you will have the option to roll saves, hits, and other abilities on the character sheet digitally. You can do this by clicking on any of the corresponding boxes for those rolls.

Make sure to check with your DM to determine whether they will allow optional features for class and origin. Then, if they decide to allow these elements, toggle them on.

As you’ve probably noticed by now, the majority of the features on this page are decided by the dungeon master. And advancement type is no exception. Milestone advancement means characters level up whenever they’ve accomplished certain tasks or events. XP-based advancement means that adventurers level up whenever they’ve gained enough experience points.

For Hit Point Type, you will need to choose whether your character gains a fixed amount of HP per level. If they won’t, choose “Manual”, and you’ll roll for hit point gains every time you level up. Otherwise, they will automatically inherit the same amount each level.

Breezing through the next few options, you can decide whether to show level-scaled spells, as well as encumbrance type. You can also choose to ignore coin weight, how ability modifiers display, and whether your character is private.

4. Choose Your Race

If you’ve played D&D before, then this section is pretty self-explanatory. This is where you’ll choose your race, which determines some of your abilities and modifiers. If you’ve never played before, this is exactly what it sounds like. There are many options to choose from, including dragonborn, elf, human and dwarf among others. To get an idea of what each race entails, just choose one (and a subrace if applicable) and read up. Once you’ve found one that works best for you, just choose that race and move to the next section.

List of races in D&D 5e Image Credit: D&D Beyond

Here, you’ll find an overview of your racial traits, which differ from one to the next. Sometimes, there will be traits you’ll need to decide between. These will be marked with an exclamation point. You will need to click on the dropdown, and choose the option you want. If you opted to use origin features, this is also where you’ll assess those — under the “Origin Manager” tab.

5. Choose Your Class

Similar to choosing your race, your class will determine a number of things from combat style to proficiencies and abilities. And again, for more information on each one, you can click the specified options to examine them. Here, you will find their Hit Die, primary ability, and saves.

List of classes in D&D 5eImage Credit: D&D Beyond

After you choose your class, you’ll be prompted to set your features, including proficiencies. The necessary boxes will be marked with a blue exclamation point.

6. Set Your Ability Scores

When setting your ability scores, you’ll need to choose a generation method. Standard array allows you to assign each stat a specific number from a set of pre-rolled scores. And when you’ve used a number, it disappears from the list. The manual/rolled method allows you to roll your character stats, be they high or low. And the point buy method means you have a number of points to spend on different ability scores. Once your points are out, they’re out. As with a number of other things, this generation method will most likely be up to the DM. Typically, I opt for manual/rolled, and use the following process.

Ability tables in the D&D Beyond character creatorImage Credit: D&D Beyond
  • Roll a d6 four times, write the individual numbers in a column, then drop the lowest number
  • Repeat six more times, ending up with seven columns total
  • Add the numbers in each column together to get seven different totals
  • Drop the lowest total
  • Assign the remaining six numbers as ability scores

7. Decide Your Background

Finally, there are options primarily up to the player to determine rather than the dungeon master. Like most other decisions, your background will determine skill proficiencies languages, and abilities. So, pick one that works best for your adventurer. Next, fill in the details of your character’s alignment, faith and lifestyle. Finish this section off with the physical and personal characteristics of your adventurer, along with any necessary notes. While this is advisable, it isn’t overtly necessary for creating your character.

Haunted One background explanation in D&D BeyondImage Credit: D&D Beyond

8. Determine Your Starting Equipment

Finally, you get to choose your starting equipment, including weapons, packs and other possessions. To begin, choose whether you want gold or adventuring equipment. If you choose gold, you can roll for your starting amount or randomize it. If you choose equipment, you will have different options to choose from. Simply click the checkboxes next to what you prefer. Click “Add Starting Equipment” once you’re done, and you’ll be set to hit the dungeons!

9. Generate Your Character Sheet

At long last, you have the option to view your character sheet or export it to a PDF. Choosing either option doesn’t negate the other. You can always come back to this point whenever you want. So, if you choose to view your character sheet online, you can always come back to save a local copy later. One of the most helpful aspects of D&D Beyond character creation is that you can print off a PDF version. So, even if you want to use pencil and paper during the campaign, you can still design a character online and use the physical sheet moving forward.

Physical, Mobile or Desktop?

Of course, we already discussed being able to print off a copy of your generated character sheet. But apart from the online, desktop version, you can also download the D&D Beyond app. This is continually being updated with newer content to help it match up to the desktop version. And in some ways, the ease of access is actually already better than the online character sheet.

But as with most things in D&D, it comes down to personal preference. So, go with whatever you feel helps you most. And ultimately, do whatever you need to help you enjoy D&D. If that means skipping D&D Beyond altogether, go for it. And if it means relying on it exclusively, more power to you. After all, it’s a tool to use, and whether it helps or not will differ from one person to the next.

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Best BioWare Games for Fans of RPGs https://scissortailguild.com/best-bioware-games-for-fans-of-rpgs/ https://scissortailguild.com/best-bioware-games-for-fans-of-rpgs/#respond Tue, 23 Jul 2024 06:16:06 +0000 https://scissortailguild.com/?p=35 Without a doubt, BioWare is an industry titan when it comes to Role Playing Games. Founded in 1995, the Alberta-based developer is responsible for some ... Read more

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Without a doubt, BioWare is an industry titan when it comes to Role Playing Games. Founded in 1995, the Alberta-based developer is responsible for some of the most engrossing narratives in the gaming world. Titles like KOTOR and the Mass Effect series come to mind. But the studio is also famous for offering players a wealth of character customization to tailor their play styles. Undeniably, BioWare has also stood at the forefront of robust morality systems in RPGs. And this all has the potential to create memorable and truly epic adventures. But with many game options, potentially taking up hundreds of hours, choosing where to start can be difficult. So, we’ve done some of the hard work for you. Here, we’ve narrowed down what we think are some of the best BioWare games.

Dive Into RPGs with the Best BioWare Games

Dive Into RPGs with the Best BioWare Games

Star Wars: Knights of the Old Republic

Characters from Star Wars: Knights of the Old Republic, holding lightsabers, next to game logoImage Credit: BioWare

Now, this list isn’t published in any particular order, but it only seems fitting that KOTOR take the lead. This famously unparalleled Star Wars story whisks players back thousands of years before the Skywalker Saga. The galaxy is in a state of chaos after the Jedi order fell into civil war. And the Republic is bombarded on all sides by the elusive Sith Lord, Darth Malak. Quite literally waking in the middle of a war, the player takes control of a hand-crafted character, venturing the galaxy. Along the way, they’ll visit iconic planets like Tatooine, Kashyyyk, and Korriban. And they’ll travel alongside a host of new and unforgettable companion characters.

Of course, being a 2003 title, KOTOR isn’t perfect. Especially not when it comes to controls and combat style. Anytime the player enters a fight, the game pauses to allow them the chance to preemptively set several actions. And while this style works well enough for games like Dragon Age, it seems somewhat out of place in the fast-paced Star Wars universe. Especially since the available number of actions to choose aren’t always plentiful. Naturally, the graphics are also somewhat out-of-date at this point. But with a story as intriguing as KOTOR brings to the table, players can easily forgive this aspect.

Overall, KOTOR is one of BioWare’s most appreciated titles. So much so that fans have demanded a modern remake for years. Fortunately, Aspyr studios is in the process of delivering a newer version of this classic RPG. So, Star Wars fans will have the opportunity to embark on this massive adventure in a brand new way.

Mass Effect

Collage of characters from the first Mass Effect gameImage Credit: BioWare

BioWare or not, any list of best RPGs would be incomplete without mentioning Mass Effect. This controversial 2007 title throws players into the shoes of Commander Shepard, the first human Spectre of the Citadel Council. The adventure begins in 2183, thirty years after humans first made contact with alien species. And through a series of events, Shepard is thrown into the middle of a grand conspiracy involving another Spectre agent. Amassing a team of talented individuals, the player must travel an expansive galaxy to unravel the mystery.

This third-person shooter has enough lore packed into it to rival some of the most iconic titles. And the large, open-world map allows players to traverse the Milky Way and discover beautiful, diverse settings. However, the game isn’t without it’s pitfalls. Sometimes, the lengthy cut scenes make it seem like the player is watching a movie rather than playing an RPG. And the time between combat or action of any sort can easily elongate when trying to build relationships with NPCs. But the level of player choice in Mass Effect is extraordinary. And events throughout the series are determinable by decisions made early on in the game. So, it’s clear to see why this title lands on the list of best BioWare games. If for no other reason than to experience a massive, story-driven RPG, gamers should check out this title.

Dragon Age: Origins

White image with red, bloody dragon silhouette along with game title from Dragon Age: OriginsImage Credit: BioWare

In a way, Dragon Age: Origins is like someone smashed KOTOR and Mass Effect together to see what would happen. It adopts similar combat elements to the Star Wars title. However, the massive, open-world adventure is also reminiscent of the space-age adventure. Though, it’s quite obviously on the opposite side of the historical spectrum. Dragon Age is a medieval fantasy adventure that seems to come straight from the pages of D&D. Again introducing strong character creation and customization elements, this title casts players as a Grey Warden. These are an order of warriors with mystical abilities pledged to destroy darkspawn. And when a fifth Blight begins, they must travel through Thedas to end the demonic uprising. However, they’ll also find themselves caught in the middle of dastardly political maneuvering as well. So, with danger on every side, every choice matters.

One of the most laudable aspects of this game is that, depending on the player’s race, the origin story and setting change. So, dwarves, humans and elves all carry wildly different narrative backgrounds. However, some detracting features are that in a sense, the game can almost become overwhelming with different options. Players choose which companions to accompany them. They also determine armor and weapons for those NPCs, as well as abilities. And when it comes to combat, it’s to pause and set moves for every party member. Of course, some people love this sort of customizability. However, others find it to be overwhelming, and it could detract from their desire to finish the extensive narrative. This aside, Dragon Age: Origins is arguably one of the best BioWare games to date. And its variance in story means RPG fans can play it again and again without ever having the same experience.

Mass Effect 2

Several characters from Bioware’s Mass Effect 2, against a cityscape in the backgroundImage Credit: BioWare

For as revolutionary a title Mass Effect was, the second entry in the series is often considered one of the best BioWare games. As it starts out, players find themselves only a week after the concluding events of the first game. However, the narrative quickly and violently erupts in ways few players will see coming. And alongside a new squad of loyal teammates, Shepard investigates the Collectors, a species controlled by the mechanistic Reapers. Encountering new and original characters, fans will find much to love about the second entry in the series, with another, larger galactic adventure. And for those who played the first, the second game can use the existing save file to create a world based on previous in-game decisions. So, this sense of continuity does well to connect fans moving into a new and exciting part of the story.

However, the second title suffers similar cons as does the first. Often, it can seem as if the actual game experience takes a backseat to the narrative. And players will find themselves sitting and listening to dialogue more often than not. However, Mass Effect 2 is well worth playing for fans who enjoyed the first title as well as newcomers.

Star Wars: The Old Republic

Characters from Star Wars: The Old Republic, including Revan and Satele Shan, against collage background of starships and templesImage Credit: BioWare

Unfortunately, BioWare did not take part in developing Knights of the Old Republic 2. However, the MMORPG, The Old Republic, more than makes up for this fact. Released in 2011, this free-to-play option offers players hundreds of hours of unique, rich content. In the timeline, it takes place around 300 years after the events of KOTOR. And similarly, finds the galaxy in a state of cold war between the Sith Empire and Galactic Republic. However, unlike its predecessor, SWTOR allows players the option of choosing which side to fight for. So, they can decimate the galaxy as an Imperial or save it as a Republic hero.

While many features of the game are worth noting, one of the most important is its replay value. In all, there are eight different classes to choose from when designing a character — four light, four dark. And each one of these tells a different story. Furthermore, each class has two subclasses, and there are currently twelve race options. So, designing a character and backstory has rarely been more fun or fulfilling. As an MMO, players are able to go through the adventure in groups of four, or they can choose to play alone. So, no matter whether they have friends to play with, they can experience all the game has to offer. SWTOR is easily one of BioWare’s best games and one of the only Star Wars legends storylines currently running.

Dragon Age: Inquisition

Main cover of the Dragon Age: Inquisition gameImage Credit: BioWare

Finally, to end the list, there is the most recent addition to the Dragon Age series. This RPG is quite a far cry from the original entry, adopting more real-time combat mechanics and open-world elements. So, players who are fans of more action-oriented RPGs will find much to appreciate here. Far from the story of the Blight introduced in Origins, this title tells the story of the Inquisitor. After a massive explosion tears a breach between the physical world and the Fade, the central character must act to close the rift. And as with all other Dragon Age titles, they are joined by an iconic cast of characters, some new others familiar. And without detailing important narrative points, this game does well to tie together all three titles in the series, setting the stage for the future.

Though not without its flaws, Inquisition is a worthwhile RPG for anyone looking for a save-the-world adventure. And it’s action-oriented elements do well to distinguish it from its predecessors in a way that doesn’t feel like a massive shift from the series core.

Check Out the Best BioWare Games

Obviously, we can’t tell you where you should start. These games are all RPGs, but they have wildly different settings and play styles. And while we definitely recommend playing all of them, it comes down to personal preference. So, check out some other reviews or gameplay walkthroughs to determine which series you should invest in, then get to playing.

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Best Pokémon Games Ranked by Generation https://scissortailguild.com/best-pokemon-games-ranked-by-generation/ https://scissortailguild.com/best-pokemon-games-ranked-by-generation/#respond Tue, 23 Jul 2024 05:44:22 +0000 https://scissortailguild.com/?p=25 When it comes to Pokémon, everyone has their idea of which generation of games is the best. Of course, in large part, this comes down ... Read more

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When it comes to Pokémon, everyone has their idea of which generation of games is the best. Of course, in large part, this comes down to personal opinion. People who have been with the series from the beginning probably put the first few titles on a pedestal. But on the other hand, newer fans might enjoy some of more recent additions. Especially since titles like Sword and Shield have a much more player-friendly system than Red and Blue. But much of the time, the battle seems to come down to a struggle between nostalgia and the games themselves.

Over the past two decades, many trainers have tried to rank each generation against the others, to determine the best Pokémon games. And often, they’ve based their assessments on completely different factors. Some focus on the starter Pokémon and others the stories the games tell. Some even base their favorites on the regions they get to explore. But at the end of the day, very few of these rankings actually agree with each other.

In essence, this all points to one fact — very few people are ever going to see eye-to-eye on the best Pokémon games. But that doesn’t mean it’s a topic unworthy of discussion. It’s just one that has to be taken with a grain of salt. Because for the most part, the reasons people like particular generations are entirely subjective. So, with that caveat in mind, let’s discuss the best Pokémon games.

Trying to Stay Objective About the Best Pokémon Games

Trying to Stay Objective About the Best Pokémon Games

But first, let’s get one thing out of the way — this list is not simply a personal opinion. In fact, if it were, some of the games would rank far higher and others lower. However, I didn’t want to simply throw out another purely opinion-based ranking system for the Pokémon generations. I wanted to take a look at different factors of each game to try and provide a more objective ranking system. And in doing so, I had to grapple with the fact that my personal favorites didn’t necessarily make it to the top spots. But that’s all right, because none of the games on this list are bad. Quite the opposite, actually. Every one of these is worth playing multiple times. But some might be more worth a replay than others. Here’s how we went about deciding the scores.

1. Starter Pokémon

Obviously, one of the factors fans get most excited for whenever a new generation is announced is the lineup of starter Pokémon. After all, these are the core partners that stay with you throughout your journey. And while design and personal favorites played a small role in the way we ranked this aspect, we also included power stats and type advantages/disadvantages.

2. Primary Legendary Duos

Right after starter lineups, one of the main things fan want to know more about are the representative legendary Pokémon for the new generations. Ever since Gold and Silver, each generation has included at least two game versions, represented by a different legendary Pokémon. And just as with starters, we ranked this factor by overall design, stats and type.

3. Region

Each generation of games introduces a new region to explore, but not all are created equal. Showing a bit of personal bias, Kanto probably isn’t as fun to explore as Galar. But that isn’t the only way to rank a region. We’ve also taken into account the new Pokémon introduced for each realm, including regional variants of existing favorites. Another aspect we’ve looked at is the number and quality of the towns, cities and landmarks in each game.

4. Storyline and Content

The first few Pokémon games started out relatively lax on an in-depth storyline. The primary basis was setting out on an adventure, catching Pokémon, and becoming the best trainer in the region. However, as the games progressed, they began to introduce more narrative aspects, which have been taken into account for our rankings. Both plot and available content have been accounted for here.

5. Critical Reception

Finally, we’ve also taken into account what others have said about each generation of Pokémon games. This includes the aggregate scores for each game from critical outlets and players alike. Because there is often discrepancy between what critics and general players think about a title, we’ve scored these separately.

Counting Down the Best Pokémon Games

8. Pokémon X and Y (Gen 6)

Starter Pokémon from the Kalos region, on top of a regional mapImage Credit: The Pokémon Company

Pokémon X and Y were the first titles released on the Nintendo 3DS system, bringing a breath of fresh air to the franchise. They introduced players to the Kalos region, which is modeled on the cities and countryside of France. Some of the most notable aspects of these games are the 3D graphics and the improved movement system, which allowed players to freely explore the world. Every preceding title operated on the up-down, left-right grid. So, the enhanced traveling aspect greatly differentiated this title from its predecessors.

However, what it boasted in control innovations were tempered by a lackluster story and mid-tier starter Pokémon. And even though the reception for the game was fairly good, the underwhelming region left more to be expected. As such, this generation stands last in our ranking of best Pokémon games.

7. Pokémon Sword and Shield (Gen 8)

Starter Pokémon from the Galar region, on top of a regional mapImage Credit: The Pokémon Company

The newest generation introduced in the Pokémon Franchise, Sword and Shield represent a major shift from the other titles in several notable ways. The Galar region is arguably the most praiseworthy aspect of these games. And in terms of exploration, these titles blow all others out of the water. The introduction of the Wild Area, which is a free-roam range, allowed players the first glimpse into what an open-world Pokémon game might look like. And rather than running blindly into battles with wild Pokémon, players could see the creatures roaming around in their natural environments.

However, the anthropomorphic starter Pokémon left many fans wanting, and in some ways, the main story simply felt too short. This might have been heightened by the fact that players no longer needed to grind to level up Pokémon, thanks to an improved Exp. Share. But for long-time fans of the series, this represented a backward step. However, all of this pales in comparison to the fact that these were the first titles to exclude the National Pokédex. So, while trainers could catch every existing Pokémon in previous titles, they could not in Sword and Shield. And for the first generation released on the Nintendo Switch, this was an immense letdown.

6. Pokémon Black and White (Gen 5)

Starter Pokémon from the Unova region, on top of a regional mapImage Credit: The Pokémon Company

In some ways, Pokémon Black and White seem to be the forgotten generation. As the second titles on the Nintendo DS, they did little to improve on the mechanics introduced in Diamond and Pearl. Even though there were new battle styles, like rotation and triple matches. However, these games arguably present the best overall narrative in the entire franchise. In fact, they finally asked the question players (should have) wondered since the beginning. “Is it ethical to make Pokémon fight each other?” This mature theme is woven throughout the story, as players encounter the cult-like Seven Sages of Team Plasma.

Furthermore, Black and White introduced two of the coolest legendary Pokémon, Reshiram and Zekrom. And because this generation is the only one to receive direct sequel titles in Black and White 2, these legendary dragons had more time in the spotlight. As for exploration and notable landmarks, these titles were relatively mediocre. However, one praiseworthy aspect is the introduction of a full roster of new Pokémon. In fact, players only encounter new creatures until the National Dex is obtained in the post-game. While Black and White might not sit high in the ranking for best Pokémon games, they’re decent titles that are worth playing again.

5. Pokémon Sun and Moon (Gen 7)

Starter Pokémon from the Alola region, on top of a regional mapImage Credit: The Pokémon Company

Each Pokémon generation includes something to make it stand out from all others. And for Sun and Moon, one of the most apparent ways of doing this was by eliminating gym challenges. In all other Pokémon titles, trainers battle eight gyms to collect badges and challenge the Pokémon League. Not so with these games. Instead, players embark on a journey through Alola, a system of islands modeled on Hawaii. Here, they take the Island Challenge, which includes overcoming trials, challenging totem Pokémon and defeating island Kahunas.

Like Black and White, these games feature a more comprehensive story throughout. And despite having relatively uninspiring legendary Pokémon, they do feature several starters who fans have grown to appreciate. As with Galar, the Alola region is fairly open to exploration. Particularly in the Ultimate versions of the games, which made several updates and changes to the base versions. While this generation might not inspire the most loyalty, it undoubtedly deserves a play for its unique story and setting.

4. Pokémon Red and Blue (Gen 1)

Starter Pokémon from the Kanto region, on top of a regional mapImage Credit: The Pokémon Company

Pokémon Red and Blue set the tone for everything Pokémon has become today. And when looking at the best games in the franchise, that can’t be overstated. Even though Gold and Silver took the formula from these games and improved drastically upon them in many ways, there’s just something about the original setting that keeps drawing people in. The starters for this generation are absolutely iconic, making multiple appearances in other generations as well. And the legendary Pokémon, Mewtwo and Mew, are powerhouses in comparison to those of other games.

Still, Red and Blue were extremely light in terms of actual story content. With the premise of becoming a Pokémon master, the player sets out to defeat different gyms. And even with the inclusion of Team Rocket and a main rival, these games are easily surpassed in narrative by other titles. As a fan favorite, the first generation has been remade multiple times for different systems. Fire Red and Leaf Green saw it updated for Game Boy Advance. And Let’s Go! Pikachu and Eevee brought a new take for the Nintendo Switch. However, the original Game Boy Color versions will always hold a special place in the hearts of Pokémon trainers everywhere.

3. Pokémon Gold and Silver (Gen 2)

Starter Pokémon from the Johto region, on top of a regional mapImage Credit: The Pokémon Company

The first generation of Pokémon games was an undeniable success. But Pokémon Gold and Silver are where things really took off. First releasing on the Game Boy Color in 1999, they introduced the model for the franchise that almost every other generation would follow. In particular, the inclusion of two legendary Pokémon, specific to the different versions. The starter Pokémon, Chikorita, Cyndaquil and Totodile, are some of the most beloved in the franchise. Even though their stats are relatively low due to type disadvantages.

One of the biggest improvements on the first games, which hasn’t been modeled in other generations, is the expansion of connection regions. Kanto and Johto are part of the same continent, and in the second generation, both are accessible. This means players have the option to collect an additional eight badges, for a total sixteen gym challenges. This is unrivaled by any other generation, and makes for one of the longest post-games in the series.

However, because these games released over twenty years ago, they easily feel a bit clunky and outdated today. At least in terms of movement and mechanics. Overall, the play style is the same as every other Pokémon game, which serves as a good connection throughout the franchise. Today, many fans herald Gold and Silver as the pinnacle of best Pokémon games. However, there are two others that make the top for this list.

2. Pokémon Diamond and Pearl (Gen 4)

Starter Pokémon from the Sinnoh region, on top of a regional mapImage Credit: The Pokémon Company

Pokémon Diamond and Pearl were the first games in the series released for the Nintendo DS back in 2006. The improved graphics and touch-screen elements became staple aspects of the next three generations. However, that’s not what made them memorable as top-tier Pokémon games. The Sinnoh starters were some of the most visually interesting, even beating out those from Gold and Silver. And the legendary Pokémon, Dialga and Palkia, are still compelling fifteen years and four generations later. The Sinnoh region itself is quite different, bisected by Mount Coronet in the center. However, it boasts many geographically diverse areas, like it’s predecessor, Hoenn. And one of the unique developments of this generation was the Underground, where players could dig for treasure and find ancient Pokémon fossils.

Ultimately, the narrative elements focus on time and space, represented by the two legendary Pokémon. And throughout the adventure, players must contend with the villainous Team Galactic, which seeks to manipulate the very fabric of the universe. Though this generation of Pokémon is contested by fans, it can’t be denied as a pillar in the series.

1. Pokémon Ruby and Sapphire (Gen 3)

Starter Pokémon from the Hoenn region, on top of a regional mapImage Credit: The Pokémon Company

Pokémon Ruby and Sapphire were the first games to take players to a region not connected to the others in the series. That was made clear from the very start, where trainers find themselves in the back of a moving van, taking them to the Hoenn region. And in a sense, this set the tone for an exotic adventure unlike anything Pokémon fans had seen so far. The first in the series released on the Game Boy Advance, this generation brought to life the world of Pokémon in a vibrant, colorful way unparalleled by the first two generations. The region seemed alive with potential, from the depths of the sea to the top of volcanic Mt. Chimney.

The starter Pokémon for this generation were likewise new and captivating. And in the remakes, Omega Ruby and Alpha Sapphire, they were given Mega Evolutionary forms that made them all the more powerful.

Though the overall play style is similar to its predecessors, the third generation was also the first to introduce intrinsic narrative elements linked to the legendary Pokémon. Rival gangs, Team Aqua and Team Magma, fight the player at every step while trying to awaken the slumbering Pokémon, Kyogre and Groudon. Though somewhat unrealistic in motive, each faction hopes to reshape the world using the power of the legendary creatures. And it’s up to each trainer to stop them.

Overall, Pokémon Ruby and Sapphire represent the best Pokémon games, because quite simply, they were fantastic. These titles took a successful model and made it even better, offering players dozens of hours of new and refreshing content without excluding the things that make the series great. And if there are any Pokémon games to play over and over again, these are the ones.

So, You Disagree On the Best Pokémon Games

I know what you’re probably thinking — this list is all wrong. But that’s all right. We don’t have to have the same opinions on which Pokémon games are the best. And in fact, there are some on this list I would personally place higher than they landed. I’ve said elsewhere that the best Pokémon generation to start with is Gold and Silver. Or rather, more specifically, the counterpart version, Pokémon Crystal. But in trying to be objective, it simply didn’t make it to where I wanted to place it. At the end of the day, we all have our favorite Pokémon games, and for different reasons. But that’s something that makes this community great. We can all find something to love that keeps us coming back time and time again. So, whether you’re in it for the nostalgia or a brand new player, get to training.

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Can Video Games Foster Ethical Development? https://scissortailguild.com/can-video-games-foster-ethical-development/ https://scissortailguild.com/can-video-games-foster-ethical-development/#respond Tue, 23 Jul 2024 05:37:30 +0000 https://scissortailguild.com/?p=22 The topic of morality in video games is one which began long before my own experiences with digital media. Even if you aren’t someone who ... Read more

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The topic of morality in video games is one which began long before my own experiences with digital media. Even if you aren’t someone who has paid much attention to specific instances of debate, chances are you’ve heard the simple assertion that video games turn kids violent. Of course, violence isn’t the only problem most people concerned with video games bring to the table. A semi-famous FOX news panel discussion from 2007 raised concerns over the sexual content in Bioware’s Mass Effect. And even the 1978 classic arcade game, Space Invaders, was heavily criticized for its addictive properties. If these three examples are any indication of the larger attitude toward video games’ effects on morality, the consensus would appear to be overwhelmingly negative. But according to a Pew Research Center report from 2018, nearly 90% of American teens between the ages of 13 and 17 play video games of some kind. And that raises an important question. Are video games the primary catalyst for moral delinquency, or can the somehow enhance ethical development?

Do Video Games Stunt Ethical Maturity?

Do Video Games Stunt Ethical Maturity?

Admittedly, as described by a Harvard Medical School article, experts are divided on the issue, with some saying video games can impact individuals’ moral development. On the other hand, a Bournemouth University study proposes that while video games can impact a youth’s ethical development, they have little to no effect after the age of 18. Yet, for the most part, those who see no inherent moral harm within video games remain on the defensive, only going so far as to say they don’t negatively impact players. Contrary to the concerns of many individuals, there is an argument to be made that video games can be used in a way that helps players develop a more robust sense of morality. At least, in a philosophical sense, video games can be viewed more as a potential aid to moral development than a hinderance.

As a disclaimer, this is not to suggest that young children should be allowed to play any video game they please without fear of impact on their moral development. Rating systems like the ESRB exist for a reason. And it seems obvious that some games contain content which younger audiences don’t need to be exposed to.

What Hath Aristotle to do with Video Games?

Aristotle was a Greek philosopher who lived in the mid-fourth century B.C. He was the tutor of Alexander the Great. But he’s most famous for establishing the Aristotelian tradition that’s still studied widely today as the framework for centuries of western thought. In other words, his ideas were essential for the development of western culture and society. A man of many ideas, Aristotle held to the notion that the primary role of art was cathartic. Now, when most people hear the word, “catharsis”, they probably think of it in terms of emotional cleansing. Something along the lines of how crying at a movie can feel good. But in Aristotelian terms, catharsis refers to feeling the correct emotions at the right time and in the right circumstances. And the way art can help with this is quite interesting.

Painting by Jose Armet Portanell of Aristotle instructing Alexander the GreatJose Armet Portanell’s 1885 painting, Education of Alexander the Great by Aristotle

If part of ethical development is learning to experience emotion correctly, it seems people would have to place themselves in various situations just to understand how they should feel about the things going on. Stated differently, emotional intelligence is rooted in experience. So, if a person wanted to know how they should feel when a loved-one dies, they would need to experience the death of someone close. The problem with this view is that it’s essentially wrong to be put into some situations. For example, it would never be right to participate in murder just to know you should feel disgusted by wrongful death. It would be wrong to set my neighbors house on fire to understand arson is wrong. And that’s where art comes in.

In Aristotle’s world, one of the primary art forms was enacted drama — plays. And in those plays, audiences could witness certain events carried out in a fictional environment which never would have been ethical to experience first-hand. The hallmark of a rational person, in this sense, was the ability to express emotion toward events correctly. So, the person who felt sadness at the death of a heroic character could be considered more rational than the person who felt apathetic. And in that was, they were seen as more ethically mature.

But taking this idea further, it would seem participative art would have even more of an ability to help people develop into ethically mature individuals. That is, forms of art which allow the person to make decisions that impact the art itself in some way, rather than simply observing. After all, having first-hand experience of decisions and their consequences is often a better learning experience than watching someone else do so. And jumping forward thousands of years from Aristotle, that’s exactly where video games come into the mix. Because, as many of us are well aware, games have become increasingly focused on decisions and outcomes.

Moral Decisions in Gaming

Moral alignment systems have been a part of gaming since at least the early 2000s, perhaps best seen with titles such as Star Wars: Knights of the Old Republic. In this classic RPG, true to Star Wars lore, it’s possible to make different in-game decisions that affect your light or dark side alignment. However, while the implementation of this alignment system hearkened toward a future where decisions could drastically alter the outcome of the narrative, essentially all paths led to the same place. More or less, in KOTOR, player decisions impacted the ability to use certain powers, since each force ability had an alignment toward the light or dark side. For example, a character attuned to the light side of the force would have an easier time curing wounds. However, one who had embraced the dark side would find force lightning to be a useful tool in their arsenal. So, while KOTOR implemented a very visible morality system in its player choices, those decisions failed to heavily impact the narrative elements of the game itself.

Example of the morality tracking system in Knights of the Old Republic game seriesImage property of Bioware

In some sense, the visibility of the morality system in KOTOR (a literal meter that showed how far the character leaned toward one side or the other) could be responsible for the lack of real feeling in the game’s alignment system. Players can experience the real weight of their in-game decisions best when the outcomes of those decisions aren’t marked as either a light or dark path. Such is the case with the Mass Effect trilogy, where choices can impact the course of the narrative immensely.

SPOILER ALERT: Perhaps the most striking instance is when Shepherd must determine whether to side with the Geth or Quarians in Mass Effect 3. If the Geth are chosen, the entire Quarian fleet is destroyed, and a companion that’s been with the player with three games kills herself. But if the player chooses to side with the Quarian fleet, another companion dies. Either way, the decision is extremely difficult, especially since the outcome can’t be discerned beforehand. Still, it can easily be inferred that whichever side is chosen will lead to a negative consequence for the other. So, this type of moral quandary presents a prime opportunity for reflection and assessment. The ability to feel through this scenario is reminiscent of the Aristotelian notion of catharsis.

Argument between Tali, a slender, masked humanoid alien, and a Geth robot in the Mass Effect game seriesImage property of Bioware

Even so, with the Mass Effect decision described above, the results are almost instantaneous and allow the player to simply restart their latest save if they don’t like the outcome. More recent games have done away with this type of immediate gratification, not always letting the player know what the outcome of decisions will be. Instead, they reveal that information only when it’s too late to simply go back to the latest save point and try again. A good example is Assassin’s Creed Odyssey, one of the most recent releases in the Assassin’s Creed series. For all its flaws, it has an immersive decision scheme throughout that can lead to wildly different endings.

SPOILERS AHEAD: There are at least six decisions that must be made throughout the narrative in a specific manner to see the best ending. In one scenario, the wayward sibling is persuaded to return to the family, and in the other, the player character kills the sibling. And it is this type of morality system that seems most rewarding when it comes to ethical development.

Scene from Assassin’s Creed Odyssey where the protagonist, Alexios, must determine whether to spare a group of peopleImage property of Ubisoft

Video games that can present decisions as lifelike as possible have the best chance of leaving a lasting moral impression on those who play them. Particularly where choices can be made freely and when consequences aren’t always obvious. And in an Aristotelian framework, these have the best chance of aiding moral development.

Some Final Thoughts

Just like the real world, the ethical situations within games are not always appropriate for kids or young teenagers. So, it’s ultimately up to guardian figures to determine what their children should and should not be exposed to. As with anything, video games can have a positive or negative impact. And while they can help in moral development, they should never be viewed as the sole means by which anyone should come into their ethical framework. At the end of the day, it is the responsibility of parents and guardians to help youth understand the implications of their decisions. Perhaps the best path forward is one of open discussion, whether the situations revolve around those found in video games or real life.

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Outlander: Season 6 Episode 3 https://scissortailguild.com/outlander-season-6-episode-3/ https://scissortailguild.com/outlander-season-6-episode-3/#respond Tue, 23 Jul 2024 05:13:52 +0000 https://scissortailguild.com/?p=13 Episode 3 of Outlander: Season 6, was packed with emotion. This is a friendly reminder that spoilers from this episode are to come. While it ... Read more

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Episode 3 of Outlander: Season 6, was packed with emotion. This is a friendly reminder that spoilers from this episode are to come.

Episode 3 of Outlander

While it is known that Outlander is for mature audiences, this episode depicts and attempted suicide, and if you or a someone you know is struggling with suicidal thoughts please reach out to this hotline for support. Call or visit 24/7 Crisis Hotline: National Suicide Prevention Lifeline Network at 1-800-273-8255.

To what lengths would you go to protect your innocent children?

Roger

So let’s talk about Roger Mac. Obviously Claire and Jamie have been the stars of this story over the years, but Roger has really started to shine. He had a rough couple of seasons, but has really embraced his role as a husband, father, preacher, and caretaker of those who are in need. He begins episode 3 of Outlander: Season 6 by saving baby Henri and baptizing him, in the same water that nearly sent him to his death, while chastising the group of boys who were testing to see if little Henri was of the devil.

Roger vs. The Frog

Later, Roger goes on to round up the boys who sent Henri down the river so Jamie could talk to them. After rescuing her from a massive frog that was chilling in her pail of milk, we see Roger promising Amy (Aiden’s mom) that she will be taken care of after she expresses that she misses Scotland as well as her (deceased) husband.

What will happen if Roger and Brianna try (and succeed) in traveling back to their time again?

Fergus

Fergus suffered from guilt ever since Marsali and Claire were attacked at the end of season 5. From this guilt, he turned to alcohol, as I mentioned in my recap of episodes 1 and 2, and others are starting to notice a change in him.  He really took the spotlight with 3 important conversations he had throughout the episode.

Fergus & Claire

In his talk with Claire, we received more insight into Fergus’ past and learned that part of the reason for Fergus was so angry over Henri’s dwarfism was because one of his friends in Paris had dwarfism and was brutally killed. Fergus expressed his fear that he couldn’t protect Henri. Claire assures him that she and Jamie would never let that happen, but Fergus reminds her of the sad reality that she and Jamie will not live forever, and neither will Fergus and Marsali. At some point in his life, Henri Christian will be alone.

Fergus & Marsali

Fergus has broken his promise to Marsali to stop drinking. She comes home to a child calling out that they were hungry while Fergus just sat at the table and drank more. Marsali tells Fergus that she knows he is better than that. Horrified at the idea of his wife bringing Lionel’s life to an end, Fergus’ pride gets the better of him as he claims it is not her job to protect him. This type of behavior is not something Marsali will tolerate with how her family suffered at the hands of her abusive father, so after pouring a pitcher of water on Fergus’ head and telling him to leave, she once again says, “I will have a whole man, or not at all.”

Is this the end?

Fergus had a run-in with some of the judgemental fisher folk from Tom’s group that ended with him throwing whisky in an old woman’s face. Granted, she’d just called Henri Christian “grotesque”, so she kind of had it coming. (Let’s all clap for Tom Christie though as he reprimanded the lady and her husband and told them they should all be respectful and kind because of the hospitality the Fraser’s have shown them.)

At the end of his rope, we saw Fergus resort to making a big slash in his arm. Just about that time, Jamie sees him and rushes to his side. Fergus tells Jamie to let him die, but he will not. He tells Fergus of his worth and his value…not in the things that he does, gives, or provides, but in who he is.

Jamie and Claire bring Fergus back to Marsali, and I hope this is the turning point for Fergus towards healing and wholeness.

Tom & Claire

Tom Christie’s behavior was strange, to say the least, in episode 3 of Outlander: Season 6. He denies anything to do with the river incident with Henri Christian, claiming that he is an educated man – which is something he expresses multiple times after that. It was unexpected, but a relief? Hopefully we don’t have to worry about more witch trials anytime soon.

He goes on with his surgery and stubbornly refuses any medicinal treatments that Claire has to offer. Tom didn’t refuse whisky, however,  soon after his surgery began, and relied on Jamie’s support in reading scripture through his writhing pain. Tom does not deserve the kindness that the Fraser’s have shown him, and I think he’s beginning to see that.

In recovery, when Claire brings Tom some food after talking to and feeding her cat, she explains that her cat is just a pet, not a familiar. He reminds her again that he is an educated man.

When he questions why Jamie was there for him during the surgery, Claire answers that he would do that for any of his men. He asks if Jamie thinks of him as one of his men, because he is not. Claire answers that Jamie does this out of kindness and would for anybody, just as she expects Tom would.  Throughout their exchange, Tom seems to soften up a little bit, but he still is very wary of Claire and the fact that she is a woman. Jamie later explains that this was common for many men after their time at Ardsmuir.

Is Tom beginning to change?

Claire ponders this and converses more with Tom later on, even allowing him to borrow one of her novels, but she still doesn’t allow him to walk all over her. He then lets Claire know that Richard Brown came by to offer his protection. Claire warns him not to accept their protection because they can’t trust them.

Maybe not?

It was very clear that the novel Claire shared with Tom made him very uncomfortable. (I also find it weird that Jamie didn’t know the f word, back in season 1, but Tom definitely recognized it. Sure, many years have passed, but of all people, Tom knows it?)  Anyways, Tom returns the book to Claire with a note stating that he thought better of her than to be reading filth. That makes her smile a little.

And of course, now that his hand has healed, we saw him back at it again with Malva.

Looking ahead

While the situations mentioned above played a big part in episode 3 of Outlander: Season 6, I think there were a few scenes and characters worth mentioning as we look ahead to episode 4 and the rest of the season.

Ian and Malva

Ian and Malva had a moment together as he walked her home from Claire and Jamie’s house during her father’s surgery. While nothing serious happened between the two, there may be something brewing between the two.

Jamie and Malva

Jamie and Malva also shared a moment together. Not in the same way as she and Ian, but he helped her find a place to collect mushrooms as he started to pry into her family history. Catching him in the act, she was quick to shut down his assumptions, and they shifted their discussion to one of Scotland.

Tom and Malva

As previously mentioned, once Tom’s hand was well enough, he resumed the punishment of Malva…and we really haven’t been given a reason why. What makes this even weirder is the fact that Tom might not even be Malva’s real father. I’m sure the truth will come to light soon enough.

Allan and Malva

In one of the final scenes, as Malva is being lashed by her father’s belt, we see Allan standing outside and crying. Despite his own lashing, Allan has kind of been a mystery. He seems to take his father’s side, but if he’s also so uncomfortable with what’s happening to Malva, why isn’t he doing anything about it. This is another question I hope we have answered in the episodes to come.

Is Love in the Air for Lizzie?

Lizzie has an interesting relationship with Josiah and Kezzie, but a completely oblivious Brianna suggests to Roger that they should set Lizzie up with Evan Lindsay. Could Lizzie find someone to settle down with soon?

Will Jamie and Claire tell others about time travel this season?

Towards the end of her talk with Fergus, I wondered for a moment if Claire was about to tell him that she was from the future. It would make so many things much easier to explain, especially when he was blaming himself for Henri Christian’s dwarfism.

I questioned again if the secret would come out when Marsali asked Brianna what a “Vroom” was. While some people will not even question the work of the people from the future, there are others who will pry when things aren’t adding up. We saw this with Murtagh and Young Ian. I would love for more people to know, especially those closest to them, but I also know the trouble it could cause.

Conclusion:

At the very end of season 6, episode 3, Jamie and Claire read news of the Boston Tea Party. The revolution is coming very soon and there will be more conflict coming their way soon enough.

We’ll be back next week with a look at Episode 4.

And remember Jamie’s words to Fergus, your worth is not in the things that you do, give, or provide, but in who you are.

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