Gaming Archives - My Blog My WordPress Blog Tue, 23 Apr 2024 11:05:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.3 https://scissortailguild.com/wp-content/uploads/2024/04/cropped-scissor-tail-guild-high-resolution-logo-32x32.png Gaming Archives - My Blog 32 32 The Assassins Creed Game Order 2007 To 2020 A Brief Synopsis https://scissortailguild.com/the-assassins-creed-game-order-2007-2020-a-brief-synopsis/ https://scissortailguild.com/the-assassins-creed-game-order-2007-2020-a-brief-synopsis/#respond Tue, 23 Apr 2024 11:05:10 +0000 https://scissortailguild.com/?p=116 The Assassin’s Creed game franchise is one of the most popular and longest-running video game series to date. Since the first Assassin’s Creed game launched ... Read more

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The Assassin’s Creed game franchise is one of the most popular and longest-running video game series to date. Since the first Assassin’s Creed game launched in 2007, there have been over a dozen main titles and spinoffs released, with varying protagonists and historical settings. For newcomers to the series, the amount of games and interconnected storylines can be confusing to follow. So here is a straightforward synopsis, in chronological order of release, of the Assassin’s Creed game storyline so far. In this article we talk bout The Assassins Creed Game Order 2007 To 2020 A Brief Synopsis.

Assassin’s Creed (2007)

The first game follows Desmond Miles, a modern-day bartender who is kidnapped by Abstergo Industries and forced to relive his ancestor Altaïr Ibn-La’Ahad’s memories using a machine called the Animus. Through the Animus, Desmond experiences Altaïr’s life as an Assassin during the Third Crusade in 1191 AD. The game establishes the conflict between two secret societies — the Assassins and the Knights Templar — and their ideological battle over free will versus peace through control that spans centuries. Desmond must learn from Altaïr’s experiences to uncover secrets for Abstergo.

Assassin’s Creed II (2009)

In the sequel, Desmond escapes Abstergo and enters the Animus 2.0 machine to relive another ancestor’s memories — Ezio Auditore da Firenze, an assassin who lived at the height of the Italian Renaissance in the 15th and early 16th centuries. Through Ezio’s perspective during historical events like the Renaissance, Desmond discovers more clues to defeat the Templars in modern times. Assassin’s Creed II also introduces more parkour moves, weapons like Leonardo da Vinci’s flying machine, and complex conspiracies within the battle between Assassins and Templars.

Assassin’s Creed: Brotherhood (2010)

Brotherhood continues Ezio’s story as the Master Assassin, now leader of the Italian Brotherhood based in Rome. Ezio battles Cesare Borgia and the Templar forces seeking to rule Italy in the early 16th century. The game also features an expanded city environment in Rome and the ability to recruit and train other assassins. Desmond, meanwhile, uses Ezio’s memories to continue Pieces of Eden artifacts that can prevent an impending cataclysmic disaster.

Assassin’s Creed: Revelations (2011)

In Revelations, an older Ezio travels east to explore his ancestor’s library under Masyaf to discover secrets left behind by Altaïr and uncover the true purpose of the Assassins. The game features famous historical figures from the Ottoman Empire during the 16th century. Desmond also dives further into Ezio’s later memories and Altaïr’s experiences to maintain synchronization and stop the end of the world by ancient gods.

Assassin’s Creed III (2012)

Assassin’s Creed III starts a new arc with a new present-day protagonist, Desmond Miles’ descendant William Miles, and a new ancestor protagonist — Connor Kenway, also known as Ratonhnhaké:ton — who is part Mohawk Native American. During the American Revolution in the 18th century, Connor gets caught in the Assassins and Templars feud as he fights for justice and freedom for his tribe and land. As Connor meets historical figures like George Washington and Benjamin Franklin across famous events, Desmond must achieve the ultimate sacrifice to save the world using details uncovered from Connor’s memories.

Assassin’s Creed IV: Black Flag (2013)

This swashbuckling pirate adventure follows Edward Kenway, grandfather of Connor in Assassin’s Creed III, as he encounters the Assassins and Templars during the Golden Age of Piracy in the Caribbean Sea during the early 18th century. As a pirate trained by Assassins, Edward unravels conspiracies about the Observatory — a First Civilization site to spy on individuals worldwide — while interacting with historical pirates like Blackbeard and Anne Bonny during sea battles, pirate raids and exploring islands for buried treasure.

Assassin’s Creed Rogue (2014)

In Rogue, players control Shay Patrick Cormac, an Assassin turned Templar, during the Seven Years War in the mid-18th century Atlantic Northeast. After being betrayed by his fellow Assassins, Shay dedicates his life to hunting down former comrades who threaten colonial empires and innocent lives with dangerous earthquake devices. Rogue provides an engaging look at the moral greyness between Assassins and Templars and how personal experiences shape perspectives on war, peace and ideological beliefs.

Assassin’s Creed Unity (2014)

Unity brings players back to the French Revolution in late 18th century Paris during the Reign of Terror. Players control Arno Dorian, who joins the Brotherhood seeking revenge for his adoptive father’s murder. He unravels secrets about Templar Grand Master de la Serre’s death and battles chaos across Paris while meeting famous figures like Napoleon Bonaparte and the Marquis de Sade. Unity also introduces cooperative multiplayer missions and expansive customization from skills to equipment.

Assassin’s Creed Syndicate (2015)

In industrial Victorian era London during 1868, twin siblings Jacob and Evie Frye rally gang members and fight villainous Templar Crawford Starrick who controls the city both politically and through crime. Players can switch between siblings and utilize Jacob’s brawling skills or Evie’s stealth tactics to liberate boroughs, build alliances with historical figures like Charles Darwin and Alexander Graham Bell, takeover Templar infrastructure, and free London from corruption and slavery.

Assassin’s Creed Origins (2017)

Origins takes players back to Ancient Egypt during the Ptolemaic period in the 1st century BCE. The game focuses on the origin story of the first Assassin Brotherhood, as the protagonist Bayek seeks revenge against the mysterious Order of Ancients while influencing famous rulers like Cleopatra. Origins introduces RPG gameplay mechanics like skill trees and weapon levelsing, while retaining core AC exploration and combat. The game’s Discovery Tour mode also lets players peacefully explore historical Egypt and learn more about its people, places and daily life.

Assassin’s Creed Odyssey (2018)

Odyssey brings players further back to the Peloponnesian War set in Ancient Greece in 431 BCE. Players control mercenary Alexios or Kassandra, descendant of King Leonidas and wielder of the Spear of Leonidas, caught in the battle between Athens and Sparta while encountering famous philosophers like Socrates and Hippocrates. As the protagonist fights across the Greek world while influencing the war and uncovering Isu artifacts, players make dialogue choices that impact relationships and shape the story endings.

Assassin’s Creed Valhalla (2020)

The latest major installment, Valhalla transports players to 9th century England during the Viking invasion as the protagonist Eivor leads their clan from icy Norway to settle in England’s kingdoms. Players raid Saxon territories, construct settlements, form alliances including historical figures like Alfred the Great and Ivarr the Boneless, while uncovering secrets of an ancient Isu that threatened these lands centuries ago. Valhalla expands RPG mechanics with settlement-building, combat dual-wielding attacks and even mythical boss battles against legendary beasts.

This covers the main synopsis so far across every major console and PC release in Ubisoft’s Assassin’s Creed game order. From historic Middle East cities to Viking England countrysides, the AC franchise has taken players through richly immersive open worlds tied together in an epic time-spanning fictional battle between secret societies that continues evolving both in the past and present. For longtime fans or interested newcomers, there is still more to discover in the ever-expanding AC universe. I sincerely hope you like reading this “The Assassins Creed Game Order 2007  To 2020 A Brief Synopsis” article.

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Can Video Games Enhance Ethical Development? https://scissortailguild.com/can-video-games-enhance-ethical-development/ https://scissortailguild.com/can-video-games-enhance-ethical-development/#respond Tue, 23 Apr 2024 05:37:30 +0000 https://scissortailguild.com/?p=22 The topic of morality in video games is one which began long before my own experiences with digital media. Even if you aren’t someone who ... Read more

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The topic of morality in video games is one which began long before my own experiences with digital media. Even if you aren’t someone who has paid much attention to specific instances of debate, chances are you’ve heard the simple assertion that video games turn kids violent. Of course, violence isn’t the only problem most people concerned with video games bring to the table. A semi-famous FOX news panel discussion from 2007 raised concerns over the sexual content in Bioware’s Mass Effect. And even the 1978 classic arcade game, Space Invaders, was heavily criticized for its addictive properties. If these three examples are any indication of the larger attitude toward video games’ effects on morality, the consensus would appear to be overwhelmingly negative. But according to a Pew Research Center report from 2018, nearly 90% of American teens between the ages of 13 and 17 play video games of some kind. And that raises an important question. Are video games the primary catalyst for moral delinquency, or can the somehow enhance ethical development?

Do Video Games Stunt Ethical Maturity?

Admittedly, as described by a Harvard Medical School article, experts are divided on the issue, with some saying video games can impact individuals’ moral development. On the other hand, a Bournemouth University study proposes that while video games can impact a youth’s ethical development, they have little to no effect after the age of 18. Yet, for the most part, those who see no inherent moral harm within video games remain on the defensive, only going so far as to say they don’t negatively impact players. Contrary to the concerns of many individuals, there is an argument to be made that video games can be used in a way that helps players develop a more robust sense of morality. At least, in a philosophical sense, video games can be viewed more as a potential aid to moral development than a hinderance.

As a disclaimer, this is not to suggest that young children should be allowed to play any video game they please without fear of impact on their moral development. Rating systems like the ESRB exist for a reason. And it seems obvious that some games contain content which younger audiences don’t need to be exposed to.

What Hath Aristotle to do with Video Games?

Aristotle was a Greek philosopher who lived in the mid-fourth century B.C. He was the tutor of Alexander the Great. But he’s most famous for establishing the Aristotelian tradition that’s still studied widely today as the framework for centuries of western thought. In other words, his ideas were essential for the development of western culture and society. A man of many ideas, Aristotle held to the notion that the primary role of art was cathartic. Now, when most people hear the word, “catharsis”, they probably think of it in terms of emotional cleansing. Something along the lines of how crying at a movie can feel good. But in Aristotelian terms, catharsis refers to feeling the correct emotions at the right time and in the right circumstances. And the way art can help with this is quite interesting.

Painting by Jose Armet Portanell of Aristotle instructing Alexander the GreatJose Armet Portanell’s 1885 painting, Education of Alexander the Great by Aristotle

If part of ethical development is learning to experience emotion correctly, it seems people would have to place themselves in various situations just to understand how they should feel about the things going on. Stated differently, emotional intelligence is rooted in experience. So, if a person wanted to know how they should feel when a loved-one dies, they would need to experience the death of someone close. The problem with this view is that it’s essentially wrong to be put into some situations. For example, it would never be right to participate in murder just to know you should feel disgusted by wrongful death. It would be wrong to set my neighbors house on fire to understand arson is wrong. And that’s where art comes in.

In Aristotle’s world, one of the primary art forms was enacted drama — plays. And in those plays, audiences could witness certain events carried out in a fictional environment which never would have been ethical to experience first-hand. The hallmark of a rational person, in this sense, was the ability to express emotion toward events correctly. So, the person who felt sadness at the death of a heroic character could be considered more rational than the person who felt apathetic. And in that was, they were seen as more ethically mature.

But taking this idea further, it would seem participative art would have even more of an ability to help people develop into ethically mature individuals. That is, forms of art which allow the person to make decisions that impact the art itself in some way, rather than simply observing. After all, having first-hand experience of decisions and their consequences is often a better learning experience than watching someone else do so. And jumping forward thousands of years from Aristotle, that’s exactly where video games come into the mix. Because, as many of us are well aware, games have become increasingly focused on decisions and outcomes.

Moral Decisions in Gaming

Moral alignment systems have been a part of gaming since at least the early 2000s, perhaps best seen with titles such as Star Wars: Knights of the Old Republic. In this classic RPG, true to Star Wars lore, it’s possible to make different in-game decisions that affect your light or dark side alignment. However, while the implementation of this alignment system hearkened toward a future where decisions could drastically alter the outcome of the narrative, essentially all paths led to the same place. More or less, in KOTOR, player decisions impacted the ability to use certain powers, since each force ability had an alignment toward the light or dark side. For example, a character attuned to the light side of the force would have an easier time curing wounds. However, one who had embraced the dark side would find force lightning to be a useful tool in their arsenal. So, while KOTOR implemented a very visible morality system in its player choices, those decisions failed to heavily impact the narrative elements of the game itself.

Example of the morality tracking system in Knights of the Old Republic game seriesImage property of Bioware

In some sense, the visibility of the morality system in KOTOR (a literal meter that showed how far the character leaned toward one side or the other) could be responsible for the lack of real feeling in the game’s alignment system. Players can experience the real weight of their in-game decisions best when the outcomes of those decisions aren’t marked as either a light or dark path. Such is the case with the Mass Effect trilogy, where choices can impact the course of the narrative immensely.

SPOILER ALERT: Perhaps the most striking instance is when Shepherd must determine whether to side with the Geth or Quarians in Mass Effect 3. If the Geth are chosen, the entire Quarian fleet is destroyed, and a companion that’s been with the player with three games kills herself. But if the player chooses to side with the Quarian fleet, another companion dies. Either way, the decision is extremely difficult, especially since the outcome can’t be discerned beforehand. Still, it can easily be inferred that whichever side is chosen will lead to a negative consequence for the other. So, this type of moral quandary presents a prime opportunity for reflection and assessment. The ability to feel through this scenario is reminiscent of the Aristotelian notion of catharsis.

Argument between Tali, a slender, masked humanoid alien, and a Geth robot in the Mass Effect game seriesImage property of Bioware

Even so, with the Mass Effect decision described above, the results are almost instantaneous and allow the player to simply restart their latest save if they don’t like the outcome. More recent games have done away with this type of immediate gratification, not always letting the player know what the outcome of decisions will be. Instead, they reveal that information only when it’s too late to simply go back to the latest save point and try again. A good example is Assassin’s Creed Odyssey, one of the most recent releases in the Assassin’s Creed series. For all its flaws, it has an immersive decision scheme throughout that can lead to wildly different endings.

SPOILERS AHEAD: There are at least six decisions that must be made throughout the narrative in a specific manner to see the best ending. In one scenario, the wayward sibling is persuaded to return to the family, and in the other, the player character kills the sibling. And it is this type of morality system that seems most rewarding when it comes to ethical development.

Scene from Assassin’s Creed Odyssey where the protagonist, Alexios, must determine whether to spare a group of peopleImage property of Ubisoft

Video games that can present decisions as lifelike as possible have the best chance of leaving a lasting moral impression on those who play them. Particularly where choices can be made freely and when consequences aren’t always obvious. And in an Aristotelian framework, these have the best chance of aiding moral development.

Some Final Thoughts

Just like the real world, the ethical situations within games are not always appropriate for kids or young teenagers. So, it’s ultimately up to guardian figures to determine what their children should and should not be exposed to. As with anything, video games can have a positive or negative impact. And while they can help in moral development, they should never be viewed as the sole means by which anyone should come into their ethical framework. At the end of the day, it is the responsibility of parents and guardians to help youth understand the implications of their decisions. Perhaps the best path forward is one of open discussion, whether the situations revolve around those found in video games or real life.

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