D&D Beyond Archives - Scissortailguild Level up your Game Fri, 26 Jul 2024 20:09:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://scissortailguild.com/wp-content/uploads/2024/04/cropped-scissor-tail-guild-high-resolution-logo-32x32.png D&D Beyond Archives - Scissortailguild 32 32 The Complete Guide to D&D Beyond Character Creation https://scissortailguild.com/the-complete-guide-to-dd-beyond-character-creation/ https://scissortailguild.com/the-complete-guide-to-dd-beyond-character-creation/#respond Tue, 23 Jul 2024 06:33:12 +0000 https://scissortailguild.com/?p=41 D&D Beyond represents one of the coolest and most beneficial resources for DMs and players alike. In essence, it’s a catch-all site for everything related ... Read more

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D&D Beyond represents one of the coolest and most beneficial resources for DMs and players alike. In essence, it’s a catch-all site for everything related to Dungeons & Dragons. So, you can purchase digital PDF versions of all the published adventures and rulebooks. And naturally, you can look up different races, classes, spells, and almost any other information related to the RPG. But one of the best features is the character creation tool, which works equally well with new or existing campaigns. Basically, this tool guides a player through a comprehensive, step-by-step process of character creation. And at the end, generates an interactive character sheet. While it makes onboarding new adventurers extremely simple, there are still some elements which could frustrate. So, if you’re unsure of the D&D Beyond character creation process, we’re here to help explain it.

But first, let’s talk about why you might want to use digital character sheets in the first place.

Why Use D&D Beyond Character Creation Tools In the First Place?

Really, there’s no limit to the number of reasons we could give here. Over the past year and a half, COVID has been a complicating factor for anyone looking to play tabletop adventures. Particularly if they’re used to playing in person. Throughout the lengthy lockdown period, DMs might have shifted toward a virtual format for their campaigns. And keeping track of character information is easiest when you can access all the sheets for a given adventure online. But even apart from the pandemic, there are great reasons players and DMs alike might prefer D&D Beyond character creation. Not least of which is the ease and automation of managing the sheet.

With the D&D Beyond character creation tool, almost all of the complex calculations are completed for you. So, instead of having to sit down and remember each and every variable, the process is simplified. Whenever you switch armor, weapons or abilities, the corresponding stats automatically recalculate and display in real time. This, of course, means more time to play and less time spent pouring over the math. And while D&D essentially is a math game, it’s easy for the calculation to interrupt valuable narrative.

All this said, there are plenty of reasons why DMs and players might use the D&D Beyond character creation tool. Even for in-person campaigns, it can be a helpful asset. And for virtual adventures, it almost seems to the best option for managing characters. We haven’t even touched on the fact that there’s a mobile app yet, but we’ll discuss that later on. For now, let’s turn our attention to the reason you’re here — how to set it all up.

The Step-by-Step Guide to D&D Beyond Character Creation

The Step-by-Step Guide to D&D Beyond Character Creation

1. Register an Account

Whether you’re a DM organizing a campaign or a brand new player, the first step is creating an account. But this might look different depending on your role. For example, if you’re a player joining an existing adventure, your DM can email you a link. This will prompt you to create an account, and will then automatically add your character to the campaign. However, if there is no existing adventure, go ahead and go through the registration process as you normally would.

Once you’ve logged in, you can click on your profile name, then choose the “characters” tab. This will bring you to a page which displays all your created adventurers across different campaigns. Unassigned characters will also show up in this list. Here, you’ll need to choose “Create a Character”.

2. Choose Your Character Creation Method

Here, you’ll have three options:

  • Standard
  • Quick Build
  • Randomize
Standard, quick build, and randomize options for D&D Beyond character creationImage Credit: D&D Beyond

The standard character creation method is the one which affords the most control, and is what we’ll look at specifically. But if you prefer a more streamlined or random option, know you can choose either of the other two methods. Naturally, the quick build focuses on creating a 1st-level adventurer using recommended options. And this makes the D&D Beyond character creation process a little simpler for beginners. The randomize method is also a fast way to build a character. However, unlike the quick build, it allows you to include Feats and Multiclassing options.

Moving forward with the standard D&D Beyond character creation method, note that you can opt to show hints for beginners.

3. Set Your Character Preferences

The first thing you’ll want to do is give your adventurer a name. If you can’t think of a good one or want to generate something random, Codex Domina is fairly helpful. This name generator allows you to choose the race, class and gender of your character. Then the tool will create a list of randomized names to choose from.

Character preferences and name for D&D Beyond Character creationImage Credit: D&D Beyond

Under sources, you have the option to include elements from different content sources. Some of these include Homebrew, Critical Role, and even Rick and Morty. Typically, I choose to allow Homebrew and Critical Role, and sometimes Eberron. However, this is up to the campaign DM to decide based on preference.

You can also choose to allow dice rolling for the character. If so, you will have the option to roll saves, hits, and other abilities on the character sheet digitally. You can do this by clicking on any of the corresponding boxes for those rolls.

Make sure to check with your DM to determine whether they will allow optional features for class and origin. Then, if they decide to allow these elements, toggle them on.

As you’ve probably noticed by now, the majority of the features on this page are decided by the dungeon master. And advancement type is no exception. Milestone advancement means characters level up whenever they’ve accomplished certain tasks or events. XP-based advancement means that adventurers level up whenever they’ve gained enough experience points.

For Hit Point Type, you will need to choose whether your character gains a fixed amount of HP per level. If they won’t, choose “Manual”, and you’ll roll for hit point gains every time you level up. Otherwise, they will automatically inherit the same amount each level.

Breezing through the next few options, you can decide whether to show level-scaled spells, as well as encumbrance type. You can also choose to ignore coin weight, how ability modifiers display, and whether your character is private.

4. Choose Your Race

If you’ve played D&D before, then this section is pretty self-explanatory. This is where you’ll choose your race, which determines some of your abilities and modifiers. If you’ve never played before, this is exactly what it sounds like. There are many options to choose from, including dragonborn, elf, human and dwarf among others. To get an idea of what each race entails, just choose one (and a subrace if applicable) and read up. Once you’ve found one that works best for you, just choose that race and move to the next section.

List of races in D&D 5e Image Credit: D&D Beyond

Here, you’ll find an overview of your racial traits, which differ from one to the next. Sometimes, there will be traits you’ll need to decide between. These will be marked with an exclamation point. You will need to click on the dropdown, and choose the option you want. If you opted to use origin features, this is also where you’ll assess those — under the “Origin Manager” tab.

5. Choose Your Class

Similar to choosing your race, your class will determine a number of things from combat style to proficiencies and abilities. And again, for more information on each one, you can click the specified options to examine them. Here, you will find their Hit Die, primary ability, and saves.

List of classes in D&D 5eImage Credit: D&D Beyond

After you choose your class, you’ll be prompted to set your features, including proficiencies. The necessary boxes will be marked with a blue exclamation point.

6. Set Your Ability Scores

When setting your ability scores, you’ll need to choose a generation method. Standard array allows you to assign each stat a specific number from a set of pre-rolled scores. And when you’ve used a number, it disappears from the list. The manual/rolled method allows you to roll your character stats, be they high or low. And the point buy method means you have a number of points to spend on different ability scores. Once your points are out, they’re out. As with a number of other things, this generation method will most likely be up to the DM. Typically, I opt for manual/rolled, and use the following process.

Ability tables in the D&D Beyond character creatorImage Credit: D&D Beyond
  • Roll a d6 four times, write the individual numbers in a column, then drop the lowest number
  • Repeat six more times, ending up with seven columns total
  • Add the numbers in each column together to get seven different totals
  • Drop the lowest total
  • Assign the remaining six numbers as ability scores

7. Decide Your Background

Finally, there are options primarily up to the player to determine rather than the dungeon master. Like most other decisions, your background will determine skill proficiencies languages, and abilities. So, pick one that works best for your adventurer. Next, fill in the details of your character’s alignment, faith and lifestyle. Finish this section off with the physical and personal characteristics of your adventurer, along with any necessary notes. While this is advisable, it isn’t overtly necessary for creating your character.

Haunted One background explanation in D&D BeyondImage Credit: D&D Beyond

8. Determine Your Starting Equipment

Finally, you get to choose your starting equipment, including weapons, packs and other possessions. To begin, choose whether you want gold or adventuring equipment. If you choose gold, you can roll for your starting amount or randomize it. If you choose equipment, you will have different options to choose from. Simply click the checkboxes next to what you prefer. Click “Add Starting Equipment” once you’re done, and you’ll be set to hit the dungeons!

9. Generate Your Character Sheet

At long last, you have the option to view your character sheet or export it to a PDF. Choosing either option doesn’t negate the other. You can always come back to this point whenever you want. So, if you choose to view your character sheet online, you can always come back to save a local copy later. One of the most helpful aspects of D&D Beyond character creation is that you can print off a PDF version. So, even if you want to use pencil and paper during the campaign, you can still design a character online and use the physical sheet moving forward.

Physical, Mobile or Desktop?

Of course, we already discussed being able to print off a copy of your generated character sheet. But apart from the online, desktop version, you can also download the D&D Beyond app. This is continually being updated with newer content to help it match up to the desktop version. And in some ways, the ease of access is actually already better than the online character sheet.

But as with most things in D&D, it comes down to personal preference. So, go with whatever you feel helps you most. And ultimately, do whatever you need to help you enjoy D&D. If that means skipping D&D Beyond altogether, go for it. And if it means relying on it exclusively, more power to you. After all, it’s a tool to use, and whether it helps or not will differ from one person to the next.

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The D&D Essentials Kit Review – A New DM’s Perspective https://scissortailguild.com/the-dd-essentials-kit-review-a-new-dms-perspective/ https://scissortailguild.com/the-dd-essentials-kit-review-a-new-dms-perspective/#respond Tue, 23 Apr 2024 07:05:56 +0000 https://scissortailguild.com/?p=53 The first tabletop RPG I played was called Stars Without Number. The adventure was a massive, galactic excursion that left me a little unsure of ... Read more

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The first tabletop RPG I played was called Stars Without Number. The adventure was a massive, galactic excursion that left me a little unsure of the whole experience. Of course, it was fun. But for someone who had never tried any sort of roleplaying adventure before, starting out was challenging. The group was pretty hardcore, though they helped me along as much as possible. A few years later, I decided to try D&D for the first time with a large group of college friends. That group ruined the campaign with metagame conflict and hurt feelings. So, with those two experiences, it’s a wonder I ever came back to tabletops again. But as the old adage goes, the third time is the charm. And when my wife and I eventually joined a campaign with some new friends, it finally stuck.

Now, several years on, I find myself playing in two campaigns, running one for my family (a miracle in and of itself), and contemplating starting another. That might not seem like much to people who have five, six or more campaigns running concurrently. But for everything else going on in my life, I’d say I’m pretty invested at this point.

When I first started thinking about Dungeon Mastering, I figured I’d ease myself in. I’d read through some of the handbooks and figure out exactly what to do. But then I was given the D&D Essentials Kit as a gift, and that plunged me straight down the rabbit hole. My group still hasn’t finished the campaign that makes up the Essential Kit’s adventure. But we’ve made our way through enough of it to tell it’s a rather helpful place to start for anyone wanting to learn how to run the game.

A Brief D&D Essentials Kit Review

What Does It Come With?

Image Credit: Woodburn Games

On the front of the Essentials Kit itself, it reads, “Everything you need to create characters and play new adventures in this introduction to the world’s greatest roleplaying game.” And that’s not an overstatement. Of course, players and DM alike could benefit from having the respective handbooks available. But the Essentials Kit ensures they aren’t necessary for first-time players who want to learn the basics of D&D. This set includes:

  • A fundamental D&D rulebook
  • An introductory adventure for levels 1-6, called Dragon of Icespire Peak
  • A double-sided poster map depicting the adventure region
  • A Dungeon Master’s screen with helpful information printed on the inside
  • Enough blank character sheets for 6 players
  • 11 polyhedral dice
  • Over 80 cards that describe magic items, potential sidekicks and more

Really, it seems like the only things missing are a few pencils and a box of pizza. Because apart from those “necessary” components, the Essentials Kit provides everything new players could want when starting on their first RPG adventure.

But that doesn’t even begin to touch on the quality of the materials themselves. All of the printed material, from the handbook and adventure guide to the glossy cardstock used for the magic item cards, is sturdy and durable. And the fact that the kit includes item descriptions at all saves both DM and players quality adventuring time. This way, newfound items can simply be passed around the table instead of looked up and written down. In that sense, the provided material contributes well to the expediency of play and helps keep the adventurers in-game.

Initial Character Setup

One of the best parts of starting a new D&D campaign is character creation. There’s something intrinsically fun about getting to choose your race and class, then come up with a fitting background. In comparison with a full adventure, the Essentials Kit rulebook includes a limited number of options for race and class:

Race Class
Dwarf Bard
Elf Cleric
Halfling Fighter
Human Rogue
Wizard

And for anyone just starting out, this truncated list helps narrow down the options and avoid undue confusion. But that doesn’t mean the adventure must be limited to the races and classes listed in the rulebook. It’s entirely possible for adventurers who want to use different races or classes to look them up on sites like D&D Beyond. So, while this information isn’t included in the Essentials Kit, it’s a free option for expanding possibilities when creating the ideal character.

The Adventure

A map of Phandalin, the main base town in the D&D Essentials KitImage Credit: Wizards of the Coast

The Essentials Kit explicitly markets itself as an introductory campaign for levels 1-6. But the length of the adventure itself depends solely on the group playing. Because like with anything in Fifth Edition, the players may take the expedition to completely unexpected ends. The published adventure, primarily set around the town of Phandalin, carries enough content to give new players a good taste for D&D. But it isn’t difficult for new DMs to start adding additional sidquests, mosters and backstory once they get a handle on the basics.

Another selling point for the adventure is the inclusion of rules for sidekicks. Typically, D&D campaigns require a group of people to come together in order to play. However, those starting out for the first time might be unnerved by playing with a crowd. To combat that, the sidekick rule system allows the DM to take a single player through the campaign. Instead of extra adventurers, they are aided by different characters they meet throughout their journey. So, it is perfect for anyone who’s nervous about their first time playing. Because it allows a small group to try it out and get the basics down before adding additional players to the next campaign.

The DM Experience

The Dragon of Icespire Peak adventure guide makes leading this short campaign as easy as possible for new Dungeon Masters. Throughout the book, there are numerous tips, maps, tables and explanations for how to run a sequential adventure. Here, players make choices and certain consequences follow based on those actions. So, from the magical caves of Gnomengarde to the frigid mountaintop hold on Icespire Peak, DMs will always have the info they need to run a successful and entertaining game.

Price

The D&D Essentials Kit is currently available on Amazon for only $16.00, an almost unbeatable price for everything the kit includes. Typically, at it’s highest, the set runs about $20.00-$25.000 in stores, still an amazing bargain for the adventure. So, for anyone who wants to try out D&D but isn’t sure whether they’ll like it or not, this set is the perfect option for a low-price but high-quality test run.

Moving Beyond the D&D Essentials Kit Review — The Best Tools for DMs

The Essentials Kit includes everything that new players need in order to get started with their first D&D campaign. However, there are additional materials which could help enhance the experience even more. So, for anyone looking for a more in-depth experience with the Essentials Kit, some helpful additional items to purchase include:

  • The Player’s Handbook — The essential and comprehensive reference guide for adventurers in any D&D campaign. It includes guides for character creation and leveling, common shop and item information, as well as spell lists and other information.
  • The Dungeon Master’s Guide — A core rulebook for running D&D campaigns. This handbook shows DMs how to craft the world around their campaigns to create truly memorable roleplaying experiences. It also highlights tips for treasure, magic items, monsters, and creating unforgettable NPCs (non-player characters).
  • Kraken Dice — Every player needs a good set of polyhedral dice, and Kraken has hundreds of options to choose from. You can find resin, metal and stone options, then select the perfect color scheme to get a personalized set of dice for your adventure. Prices vary, but some starts even start as low as $8.00.
  • Kraken Quick Mats — Helpful square grid mats with different environmental backgrounds to help visualize battles and different strategies while adventuring.
  • Miniature Market — The perfect place to find miniature figures that represent player characters and monsters during battles or other adventuring scenarios.
Three sets of Kraken polyhedral dice, blue, green, and a mix of the twoImage Credit: Kraken Dice

Conclusions for the D&D Essentials Kit Review

Hopefully, this D&D Essentials Kit review has helped you determine whether you might want to give it a shot. As a new Dungeon Master, the Essentials Kit was the perfect starting place to help me get my footing. The abundance of helpful materials included as well as the easy-to-navigate adventure guide make this a great addition for anyone looking to get started in the world of D&D. And at such a low price, it’s virtually a risk-free way to test the waters and determine whether tabletop RPGs are something you might enjoy.

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TaleSpire and Virtual D&D Campaigns https://scissortailguild.com/talespire-and-virtual-dd-campaigns/ https://scissortailguild.com/talespire-and-virtual-dd-campaigns/#respond Tue, 23 Apr 2024 05:26:34 +0000 https://scissortailguild.com/?p=18 Anyone who started a D&D group during the pandemic is probably well familiar with running online campaigns. After all, because of the proliferation of virtual ... Read more

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Anyone who started a D&D group during the pandemic is probably well familiar with running online campaigns. After all, because of the proliferation of virtual tools, tabletops have adapted to desktops fairly easily. But, of course, there are plenty of other reasons someone might want to run a digital game beyond pure necessity. Their preferred group might live far apart geographically, making it difficult to get together. Alternatively, it might just be easier to work around other responsibilities by taking D&D online. Regardless the reason, virtual tabletop campaigns are a mainstay of RPGs at this point. So, it only makes sense that fans have started developing tools to keep the players immersed in the narrative. And perhaps no program does this better than TaleSpire, a real-time battle map simulator available on Steam.

Initially funded as a Kickstarter campaign from Bouncyrock, TaleSpire released for early development in April of 2021. And although it’s still in Beta, it represents an inexpensive method for crafting beautiful, interactive maps. Ultimately, the tool still exhibits quite a few bugs. However, the promise of ongoing development is that it has untold potential. So, if you’re looking for a great way to get players engaged in a virtual campaign, check out TaleSpire.

What Does TaleSpire Do?

At the most basic, TaleSpire offers DMs and players a way to interact with a map and one another. Most D&D fans are already familiar with moving minis across a flat, square-grid map. Sometimes a Dungeon Master might draw out a 2D, dry-erase castle or battlefield. Other times, they might even create a 3D model to help players understand the scale of their surroundings. TaleSpire offers just that in a virtual format. With this tool, creators can craft the perfect environments for their players to explore or battle in. So, from vast, frozen tundra to magnificent cityscapes, there are plenty of options available.

A lush, green cityscape with trees and waterfalls, created in TaleSpireImage Credit: TalesBazaar

Furthermore, once a map has been crafted, DMs can populate it with figurines, whether NPCs, enemy monsters, or player minis. And as long as each individual has a purchased copy of TaleSpire, they can control their character in real-time. So, for those who feel like virtual campaigns lose the tactility of in-person tabletop RPGs, this presents a viable alternative. It might not be the exact same as feeling a plastic base clack down on the table. But it might be the next closest thing.

How Does Building Work for DMs?

Although it can initially include a bit of a learning curve, map building in TaleSpire is actually pretty straightforward. And fortunately, plenty of videos offer great tips and show how to start out. Essentially, builders begin by creating a basic foundation, whether grass, stone, or some other slab type. Then, after laying that bedrock, they can begin constructing the structural components on top of it. For example, if designing a castle, by forming the walls, or if a mountain, by piling up different stone textures. This process can become fairly time-consuming and tedious, depending on how detailed the DM wants to be. Finally, after constructing basic map, they can further furnish the landscape. Again using the castle example, they could include lamps, tables, weapon racks, and a host of other features. And these may serve no prominent function except to bring the world to life.

3D map of a house without a roof at sun-down

But TaleSpire also takes the environment a step further by also allowing builders to manage other important elements. DMs can flood a map with fog, raise the sea level and even change the position of the sun or moon and the shadows they cast. That way, the entire atmospheric ambience is fully within the control of the creator. These small additions to the main map-building function showcase the level of granularity which TaleSpire affords. So, when it comes to creating rich, detailed maps, there are few if any better virtual programs. More or less, the primary limitation is one’s own imagination.

Session Controls for Dungeon Masters

The level of control and innovation with TaleSpire doesn’t stop at the building phase. It carries into the actual game session heavily as well. Because DMs have different behind-the-scenes capabilities they can employ to surprise, excite and awe their players. For example, they can set atmospheric blocks, which allow them to quickly switch between map states. So, if they suddenly want to shift from a clear day to a foggy night, they can do so with the click of a button. Furthermore, they can create cutscene blocks, which allow them to take still pictures and display them at once for all players.

TaleSpire map of a snowy camp with a fire surrounded by trees and fog

When it comes to the various figurines, they can assign them to individual players for movement and battle. Enemies can jump out and surprise adventurers, since DMs can hide them from view until they’re ready to reveal. And there are even animations for battle, where one creature can physically attack another or fire glowing magic missiles. Furthermore, if DMs really want to get heavily into design, they can assign specific stats to each individual figurine. That way, they don’t have to constantly check back and forth between character sheets for checks and saving throws. Which brings up another important feature – every player can roll dice in the program. So, if they don’t have a physical set, there’s no need to worry.

This short synopsis doesn’t even begin to cover every little feature offered by TaleSpire when it comes to gameplay. But it should show that careful thought and planning has gone into crafting this unique tool. Again, it might not be as tactilely pleasing as real, in-person gaming. But it’s far better than anything else other similar programs currently offer.

Player Controls

Of course, the player controls for sessions in TaleSpire are far less advanced than for DMs. And ultimately, this is for the best. Because it keeps each individual from having to intricately understand the program. Instead, they simply need to boot it up, jump into the campaign, and move their character around as they please. Ideally, the Dungeon Master will be able to take care of everything else. This means that while the learning curve can be steep for those controlling the session, it isn’t for others. So, they should be able to start up fairly easily.

Mini figurines for an Orc and a battle mage in TaleSpire

Essentially, movement for players is similar to a real table-top RPGs grid base. They can use the arrow keys to move one space at a time, up to their full movement speed. Or alternatively, they can simply click and drag the mini to the desired spot and set it down. Beyond this minimal role, players can sit back and enjoy the scenery their DMs have created for them to enjoy.

Other Pros and Cons of TaleSpire

There are at least two other primary benefits of using TaleSpire. First, there’s a site called TalesBazaar, where map creators can upload their creations to share with others. So, if a DM is in a bit of a time crunch and they need a well-designed map quickly, they can get it. All they have to do is go to the site, search for the kind of map they need, copy it, and paste it into the program. This way, TaleSpire is a collaborative, community-based tool. Secondly, the program’s developers are currently working on a Hero Forge integration. This means players will have the option to design their own custom minis, then import them for use in TaleSpire.

Wolf-man mini figure created with Hero ForgeImage Credit: Hero Forge

However, for all the good that TaleSpire exhibits, there are also some cons. For example, in order to use the program to its fullest, every individual needs to purchase a copy. And while it’s entirely possible for DMs to virtually stream TaleSpire and move each piece themselves, this is tedious. So, unless each player is willing and able to purchase a copy for their own use, the tool won’t work the way its intended. However, the $25 price on Steam makes it fairly accessible.

Additionally, since TaleSpire is still in open Beta, it does have quite a few bugs, particularly when it comes to building the maps. Unless DMs are careful and precise when laying each tile, they might find themselves going back to fix simple mistakes. Furthermore, there are times when moving minis across a map merges them into the terrain. And it can be frustrating having to delete them and drop them each time this happens. So, players might find themselves making ample use of the “Report a Bug” function.

The Verdict on TaleSpire

Ultimately, each and every bug with the program is absolutely forgivable. Because TaleSpire is full of potential for those trying to run an immersive, online D&D campaign. The level of control given to builders and DMs is astounding, and the future integration with Hero Forge promises further variability. As far as map-building programs go, it’s one of the best. The 3D graphics are at once beautiful and believable. The roster of minis and terrain continues to grow, and the developers are transparent about what features they’re working on. So, for a relatively small investment, TaleSpire can revolutionize the world of online tabletop RPGs.

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